Stellaris

Stellaris

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Doorway Expanded [3.13.x]
   
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24 Mar @ 4:28am
25 Sep @ 2:54am
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Doorway Expanded [3.13.x]

In 1 collection by Sparble
sparblaris 2.0
139 items
Description
Have you ever wanted to make more use of the various Doorway Event chain outcomes? Ever wanted to save your Mirror-Dimensional Counterparts or a shiny Null Void-Colossus?
Or perhaps you have always wanted to send your scientists in various Doorway dimensions and see what happens?


The Doorway Expanded Mod adds new event options, event outcomes, ship parts, technologies and a whole new Doorway-Dimension to Stellaris.

Finally you can harvest the pure-energy dimension to power your fleets and use the static void to create new ship static-void disintegrators, as well as the Null Void-Colossus!

New Features

Nullvoid:
- Huge Nullvoid Beam damage buff
- A new Nullvoid Colossus Weapon
- Unlocks the Dark Matter Drawing-Tech
- Option to send in one of your scientists into the Nullvoid
Yes why not send in a scientist what could possibly go wrong

Mirror Dimension:
- Option to offer your mirror counterparts a safe place in your galaxy
- New Species Trait
- New Leader Trait

Static Void Dimension
- Static Disintegrator Ship Component

Pure Energy-Dimension
- Energy Dimension Ship Generator
- Now unlocks the Planetary Shield Tech as well

New Dimension: The Corridors
- Send in your scientists into the endless corridors and see what you can find!


This mod features various event texts for non-gestalts and hive/machine empires as well as updated event pictures for each doorway dimension.

Discord for patch notes & bug reports. If you want to share ideas, ask questions or just chat feel free to join!
[discord.gg]
38 Comments
Sparble  [author] 6 Sep @ 10:06am 
@BroncoXeno2035 yeah, the only difference to your main species is the trait.
BroncoXeno2035 6 Sep @ 5:37am 
Are the Mirror Pops basically just the Static Pops in terms of traits?
Sparble  [author] 6 Sep @ 2:33am 
@BroncoXeno2035 glad you like it!
BroncoXeno2035 5 Sep @ 6:01pm 
I met the Mirror People on the other side of the Doorway, and felt so sad I couldn't bring in Refugees to save their people. I love this already.
Sirius Frost 4 Aug @ 8:38am 
Quality over quantity @Sparble.
Sparble  [author] 27 Jul @ 2:47pm 
@Ulthar oh well this mod doesn't really add much right now aside from the few new components and the Corridors dimension :D But thanks!
Ulthar 27 Jul @ 1:26pm 
This should be a paid DLC! I can only imagine how creative your mind is. Very good
Sparble  [author] 27 Jul @ 2:14am 
@Nanao-kun @Dan Shu Fixed the void disintegrator component.
Sparble  [author] 24 Jul @ 1:33am 
@christophercarter408 all good lol, have fun:steamhappy:
christophercarter408 23 Jul @ 1:16pm 
sorry for bothering you, found out whats wrong, im just an idiot, i didnt realize it was tied to a colony event