Oxygen Not Included

Oxygen Not Included

287 ratings
Conveyor Tile
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File Size
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9.070 MB
22 Mar, 2024 @ 8:04pm
12 Dec, 2024 @ 4:25pm
10 Change Notes ( view )

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Conveyor Tile

In 1 collection by Sgt_Imalas
Mods made by Sgt_Imalas
46 items
Description
Conveyor Tile

This mod adds a conveyor tile that allows to move items, critters and unsuspecting dupes.



Current latest Version: 1.1.7




Features
  • New Building: Conveyor Tile
  • Requires 125KG of refined metal.
  • Unlocked with the research "Solid Transport".
  • Duplicants require the "Mechatronic Engineering" skill to build them.
  • Gasses and Liquids will pass through the conveyor tile (similar to a mesh tile)
  • When powered, the tile will act as a conveyor belt, moving items towards the chosen direction
  • Direction can be swapped via ui button or logic input, copy settings can be used to mass-change the direction of conveyor tiles
  • each tile has a logic input ribbon port that can disable it (bit 1), change its direction (bit 2), or increase its speed and power consumption (bit 3 and 4)
  • different speeds will be indicated by the tint of the gear, this can be disabled in the config
  • doors/solid tiles above the conveyor tile will block items
  • if a conveyor tile has no tile next to where it is transporting items, the items will fall over the edge

Config
  • by default, each tile consumes 4W - 16W (depending on Speed, 4W is at default speeds) when active, this can be configured in the mod config
  • the speed of the conveyor effect can be adjusted in the config (warning: high speeds might lead to dupes no longer being able to walk into the opposite direction of the tile)
  • if needed, the effect of moving dupes and/or critters can be disabled in the config (this is not in effect by default)



Credits
Conveyor Tile Animation made by Klei and 3GuB
Options made with PLib.

Localisations




Bug Reports & Local Download
You can find direct downloads for my mods here[github.com] (please notify me if I forgot to release new versions).

Please post bug reports and issues on GitHub[github.com] or on my Discord Server[discord.gg].
Always include the full player.log in a report: https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log

Make sure you do NOT have the mod "Debug Console" enabled as it breaks the game's logging and makes the log useless for debugging!




Do you like the mods I make? If you want, you can support me on Buy me a coffe[www.buymeacoffee.com] or Kofi[ko-fi.com] :D.
Do u like 3GuB's art and animations? you can support him on Kofi[ko-fi.com].

60 Comments
SkyViper2024 24 Jan @ 11:29am 
oh, awesome!
Sgt_Imalas  [author] 23 Jan @ 5:25pm 
It is
I just havent updated the description yet
SkyViper2024 23 Jan @ 5:13pm 
I love this one! cant wait till it becomes bionic update compatible!
BoNes 28 Dec, 2024 @ 12:29am 
Firstly, love the utility of this mod. It's great.

I do have a suggestion though: could you add a weight plate combined with a conveyor tile (that activates itself with the weight plate is triggered, and gives out an automation signal)? This would make automating piles of a given size much easier...
EG: You could have the plate set to above 500kg and a line of conveyors attached to the plate the activate when the plate is triggered. Whenever more than 500kg lands on the plate all the piles will move until the plate isn't triggered anymore. Then you'd end up with a conveyor filled with piles of approximately 500kg.

The best use for this would be with the new liquid bottlers, they drop several bottles on the floor until the bottle is of a certain size, then the queue moves forward by a tile. Then you can relocate the bottles to where you need them. This would mean that you're not stuck trying to divide up a 25t bottle into a more usable size.
Ashotep 14 Dec, 2024 @ 10:03am 
Does anybody else have any problem getting the tiles to respond to automation settings? Maybe I am just doing it wrong.
Sgt.Peanut 8 Dec, 2024 @ 5:41am 
i love the unsuspecting sleeping meep on the conveyor
Sgt_Imalas  [author] 21 Nov, 2024 @ 12:33pm 
1.1.6:
- fixed for november qol update
김또비 3 Sep, 2024 @ 8:13am 
this mod very exciting :)
3GuB  [author] 27 Aug, 2024 @ 9:50am 
Exactly!
Kaedys 27 Aug, 2024 @ 9:37am 
This is one of those mods where I windmill slam the subscribe button even without having a distinct use-case in mind. Conveyors are love, conveyors are life.