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Hence the balancing act that always has to be done. If you want a fun game-design exercise, analyze some other games you play for such limitations, be it something in your library, Yu-gi-oh, Magic, even Settlers of Catan... then consider what happens if that limitation is removed and how it can warp he game's dynamic as a whole.
One alternative is to allow something like Blow the Man down to nuke the entire board but at normal keg damage (max 29 damage), which means you can now do your play, but if you're not nuking large swaths of the board with a ton of prep it just feels worse to play the card. Another is to just not design any cards like it, and that neuters the overall fun a bit.
Card images are all the same. Why are they even here if it doesn't matter? You have small text, combined with no visual representation.
Visual style is nice, but there is A LOT of noise textures.