Tabletop Simulator

Tabletop Simulator

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Final Encounter
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
Language: English
File Size
Posted
Updated
1.655 MB
22 Mar @ 4:55pm
21 Jul @ 6:44pm
23 Change Notes ( view )

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Final Encounter

Description
Final Encounter is a fast-paced 1-4 player co-operative strategy card game. Each player takes the role of a hero in the party as the group work to take down an epic boss monster. Each hero brings different skills and abilities to the fight; but beware! The bosses that await you aren't going to go down without a fight, and have plenty of tricks of their own!

Features:
20 unique characters - Five Defenders, Five Healers, and Ten Attackers - each with their own unique mechanics and decks.
4 'Familiars' that can easily fill the missing roles for games with less than four players.
6 bosses of varying difficulty, each with unique abilities and hazards.
A simplified version of one of the bosses to learn the basics of the game with.
Simulataneous player turns, allowing players to best optimize their plays.
Adorable hand-drawn characters and assets.

Note: Final Encounter is currently in playtesting; as a result you may encounter ambiguity within the rules, cards or other uncertainties. In these situations, it is best that you play out what you believe if the spirit of the card, rather than the rules as written.

Since we are in playtest, any and all feedback, error, or confusion will be accepted to improve the game.

You can leave feedback at our Discord ( https://discord.gg/eHwYFnCHqV ) or via the steam comments.
32 Comments
DohItAgain  [author] 10 Aug @ 4:55am 
It basically makes the card inactive; but still taking up your Action Space, it's largely to stop mass Hangeki chains in certain situations.
FableNights 9 Aug @ 8:14pm 
What does 'flip this card face down' do?
Asagi has 'Hangeki - Raigeki' which says she does just that. I don't see any mention in the rule book. I'm assuming it removes the card from the game.
DohItAgain  [author] 2 Aug @ 11:47am 
This is correct, Fixed Damage is unboostable and unreducable. If it's not in the rulebook we'll add it.
grublin 2 Aug @ 11:35am 
this is a cool game, big fan of the art and the feel. one question: i noticed that quite a few cards refer to "fixed damage" but couldn't find the term defined in the rulebook anywhere. i assume it's damage that can't be boosted or reduced, is that correct?
DohItAgain  [author] 5 Jul @ 5:38am 
Looked into this, his board and HP/Marker token all seem to be the same. His other two pieces (Fire/Ice Stance and Confluence) tokens are supposed to be different. They're to track his mechanics.
米多克Midork 5 Jul @ 4:26am 
Hero Solomon's Icon on his borad is different from his icon on his cards. Why?
DohItAgain  [author] 30 Jun @ 1:26pm 
"Move to place" or "move to any space" does mean your character has to be able physically get to that space (and would incur any effects that happen as part of moving past dangerous tiles).

Teleport mean they can just simply poof and appear there, ignoring everything in between.
米多克Midork 30 Jun @ 6:52am 
what's the between to "move" and "teleport".Such as move A to B's place. Just put A to B's space or move A one space a time until A reaches B's place? Also like "move to any space".
DohItAgain  [author] 24 Jun @ 10:28am 
No, that's correct; Blessing is an Area of Effect version of Litany (You'd not want to use Blessing if you just need one Hero to be healed after all.)
米多克Midork 24 Jun @ 9:20am 
Cedric has two cards called "Healing Blessing" and "Healing Litany".They have same range,healing and effect while "Healing Blessing" is area Heal. Is there a mistake?