Brick Rigs

Brick Rigs

95 ratings
RailMaster - Bullet Train | GMI
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Category: Civil
Type: Train
File Size
Posted
Updated
31.488 KB
22 Mar @ 9:58am
28 Mar @ 2:08am
2 Change Notes ( view )

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RailMaster - Bullet Train | GMI

Description
After more than a year of development, I'm happy to bring you the updated version of the RailTrack Torpedo!

Features:
- Automatic smart system for driving over rail crossings.
- Rockets help with tight turns at high speed.
- Detailed interior with lots of gauges!
- Updated outer body design.

Controls:
W/S - Throttle and brake
Handbrake - Brake
Action 1 - Boost
B - Raise train (for rail crossings)
L - Main lights
K - Navigation lights (warning lights)
X - Spotlight (follows tracks)
[Switch in cabin] - Disable/Enable automatic train rising/lowering.

On maps with railway crossings, the train will try its best to raise and lower itself automatically when crossing roads.



Max speed: 210km/h (250km/h w/ Boost)
Recommended cruising speed: 170km/h (4th gear)

High FPS (+50) recommended. In low FPS the train may glitch and derail. Sadly I can't do much about this. Driving slower makes the train less likely to derail.
If the automatic train rising doesn't function well, try to respawn the train on a level surface or in a train editor.
On multiplayer, for other players the train may leave the rails sometimes, but still be on the rails for the driver. Sadly I couldn't fix this either, so keep this in mind.
53 Comments
grzybek337  [author] 24 Jun @ 4:21pm 
No worries, I'm deleting any sort of stuff like that whenever I can.
ugh I hate when people copy and paste things on steam comments
I think the issue is a weird angle, cause whenever it goes fast literally anywhere it just fucking derails and blows up
Sandvich #Savetf2 #Fixtf2 5 Jun @ 10:30am 
Ah yes, "train"
(I limit it, if I don't cap it it goes to 200 and uses way too many resources)
oh wow I never replied to this, a good 70fps
grzybek337  [author] 9 Apr @ 12:12am 
What was your FPS? I have never experienced anything like this. (The sensors can't hit themselves, they only detect terrain)
I spawned it on flat track on bricksville, it derailed at several points including: flat area opposite train station, mountains, area right after train station (the straight piece of track), and others, it's an issue with high speeds where I think you should slightly angle the sensors up, maybe a degree more, the high speed is making the sensor rays hit the sensors themselves I think.
grzybek337  [author] 8 Apr @ 12:09pm 
Where was the train when it derailed for you? Did you spawn the train at a flat piece of track (or at the train editor)? Remember that you can always disable the automatic system inside the cabin, with a switch.
the part that raises the creation up activates at high speeds and derails the train completely