Stellaris

Stellaris

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Lezzi's Bugfixes [3.12]
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20 Mar @ 7:39pm
14 May @ 11:44am
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Lezzi's Bugfixes [3.12]

In 1 collection by Lezzistrata
Lezzi's Mods
13 items
Description
A collection of bugfixes I've started offloading in to a standalone mod. All the fixes in this mod are original code I've written. Will keep adding as I fix things, and removing if/when PDX incorporates in to vanilla.

Current bugs fixed:
  • Artillery Combat Computer (*new) - Not a true fix, but does effectively patch the majority of the weirdness with artillery combat computers. A long-standing bug has been causing ships to rush in to close range before backing off to a more appropriate distance.

  • Land Appropriation - If you're invading planets with an army as a gestalt (or as a normal empire with the Land Appropriation policy turned on) the event which resettles pops to the conquered planet has multiple problems. The biggest problem is that it doesn't check how many pops are left on the planet its resettling from, which results in colonies being removed entirely.

  • Grave Guardians - When this fleet is spawned by the Lone Object Astral Rift it starts a first contact event that can't be completed, and loops infinitely. The fix gives you instant comms with that country as soon as you assign an envoy. - fixed in vanilla

Load Order:
Put this towards the TOP of your mod list. If you have other mods that affect ship combat computers, make sure they load after this so that they can overwrite my changes to that.
15 Comments
MeteorJunk 3 Jun @ 2:24pm 
nice SOAD reference lol
Chaddeus 28 May @ 1:27pm 
and this is why i love the fans of stellaris. yalll are just proactive
Lezzistrata  [author] 7 Apr @ 11:59am 
@Beaver - Yup! It's always been like that, but the vanilla code that handles it is a mess. I play Terravore too, and it annoyed me so much, that's what made me start working on this mod.
Beaver 6 Apr @ 3:32pm 
wait when I conquer planets with my Terravore those pops that appear are pulled from other random planets??? Thanks for making this mod it's appreciated!
Lezzistrata  [author] 27 Mar @ 8:38pm 
@Shizuri - It should, just make sure that mod loads *after* this one.
SonOfCosmicZap 27 Mar @ 6:56pm 
Good news! Paradox fixed the Grave Guardians glitch in the Eridanus 3.11.3 beta.
gobbibomb 27 Mar @ 12:22pm 
Ah bro don't know you, i send you fix when found bug and fix.
Shizuri 27 Mar @ 8:01am 
Will this work fine with Combat Computer Fix Mod?
Lezzistrata  [author] 27 Mar @ 3:29am 
@Akaliiiiiiii - Ahhh, thanks! I don't think many people get the joke lol
☭Misterix☭ 27 Mar @ 2:35am 
Wow, awesome!
Paradox, please import these fixes in your repo, it actually fixes bugs.
Grave Guardians is the most annoying right now in stock.