Door Kickers 2

Door Kickers 2

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Metal Gear Solid "Shadow Moses" QRF
   
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Mission Tags: Night, X-Large, QRF, 2-4 Troops
Tags: Missions
File Size
Posted
1.064 MB
20 Mar @ 4:04pm
1 Change Note ( view )

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Metal Gear Solid "Shadow Moses" QRF

In 2 collections by Bambi
Bambi's Remakes
35 items
Metal Gear Saga
8 items
Description
Abridged remake of half of MGS1 Disc 1
-QRF
-destroy objectives
-retrieve Meryl.

Mission Breifing:
Next-Generation Special Forces led by members of unit FOX-HOUND occupied Shadow Moses Island, a remote island off the coast of Alaska.
They've presented Washington with a single demand, and they say that if it isn't met, they'll launch a nuclear weapon.
You're to investigate whether or not the terrorists have the ability to launch a nuclear strike, and stop them if they do. I'll let you decide the best CoA, I'm Counting on you snake

And, I'll be frank, a person very dear to me is being held hostage, my niece, Meryl. Please Snake, Free my niece Meryl, She may be able to provide some support too

That base must have some kind of ventilation system to recirculate the air. There should be air ducts around there. They must need a lot of power to run the base. There's probably a diesel generator somewhere, and since they require oxygen, there must be openings for that too.

Be sure to look for intractable objects.
such as air vents that reveal secret passages or worklamps you can disable with a kick and more

Full Disc 1 Version
Intro Version
6 Comments
Bambi  [author] 27 Mar @ 5:17am 
<3 ty for the feedback! and to anyone, feel free to link me your replays!
Mistake_Not 26 Mar @ 2:32pm 
Love the concept and air ducts!
Bambi  [author] 22 Mar @ 7:47pm 
I meant please be more specific of what isnt working about it? when i test it it turns the lights off in the last hall as intended. The last hall is also Outdoors (NVG on) on mission start as intended, if either of those are what you mean
thank you for replying tho, i want to get any issues solved if present
政委共产 22 Mar @ 12:44pm 
Oh, I am referring to the fusebox in the last hall(the one with exit point).
Bambi  [author] 21 Mar @ 6:52pm 
please be more specific on what you mean by not working properly? im testing them rn and all fuseboxes seem fine
also i made the fuseboxes not effect the worklamps by choice if that is what you are referring to
政委共产 21 Mar @ 6:08pm 
Great concept, but Im pretty sure the last fusebox is not working properly.