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I can only guess that here the info is just too much to show in game without overwhelming players due to its specifics. Both Warno and Broken Arrow show more than Terminator and it's just a shame man.
Sure would be cool if this was actually surfaced in the game :(
I was playing Warno most recently before this game and the amount of information available to the player in Warno is just leagues above what is present in Terminator.
4.1:20 - this is for thick armor
4.1:40 - and this is for normal
While the first number before colon is "coefficient for reducing damage inflicted on the module" the second one is "coefficient for calculating armor thinning" and that's all the info in the game files about what it is.
Plasma damage does not have AOE in this instance.
Do you know how the 50% damage multiplier for hard difficulty is applied?
I tried it so with Bradley ceramic armour:
((750/4.1) + (110/1.4) + (50/10)) x 0.5 (for only half the damage dealt)
this left me with 133.3 damage total. With the Bradleys front armour at 200, means that the end result is a negative number: 133.3 - 200 = -66,7
I know that a Heavy Plasma Canon still deals a lot of damage to a Bradley with ceramic so the 50% are probably applied somewhere else. I think that it is perhaps after the armour reduction this way we still have a positive number, but it is laughably low and not at all what is reflected in game as my bradleys still go down (on fire not explode) after just 3-4 shots
And yes Hard difficulty is 50%.