RimWorld

RimWorld

25 ratings
Android Reactors
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Mod, 1.4, 1.5
File Size
Posted
Updated
94.864 KB
18 Mar @ 12:19pm
16 Apr @ 12:07pm
2 Change Notes ( view )
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Android Reactors

Description
Feature:
Adds a few subroutines that increase the Power Efficiency of Androids (Vanilla Races Expanded - Android).

Tier 1: Industrial Reactor
Complexity: +1
Power Efficiency: +50

Tier 2: Spacer Reactor
Complexity: +2
Power Efficiency: +100

Tier 3: Ultratech Reactor
Complexity: +3
Power Efficiency: +150

Notes:
1.If you want to test this mod and see how it, using dev-mode you can edit an android's genes, you can find them under the name P27_Reactor_Rank_X.
2.The the genes work identical to the other subrutines.

Balance:
1.Probably not very balanced. I am welcome to feedback on this matter.
2.Removing the mod mid-playthrough, causes some one time errors to happen.

Copyright Notes:
Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.
19 Comments
//SlipperyPete:. 3 Sep @ 3:49am 
IMO, maybe change the names of the included reactors: "Industrial Reactor" seems to be out of place because presumably the default reactor isn't medieval tech that would need to be replaced by industrial tech. The three tiers being Spacer, Ultra, and Archotech would seem more appropriate.
SirPhoenixBlood 8 Jul @ 12:47am 
is there any chance you can do the same for RAM as well
Dude, this is going to help make my dreams of OP androids reality! Thank you!:dredge_classy:
Petre27  [author] 3 Jul @ 4:50am 
@Doctor Neetzow - This is a mod that simply adds a subroutines/gene for robots that gives Power Efficiency. It doesn't have any items.
Doctor Neetzow 29 Jun @ 6:23pm 
what bugs me the most with the android reactors from VRE is that:
1) you don't have a surgery option to replace a reactor. You gotta first remove, and than replace it. I like when those sort of things are automated.
2) you don't have what to do with spent reactors.

So, 2 questions:
1) Does this mod, due to power efficiency thing, impact any of that? I'd bet you take longer between replacings.
2) Is there any change to look into those 2 issues to give a solution for them? Maybe make it so that you can recharge the reactor in a facility, or that they count as damaged when stracted, (so we can be ignored by the "make until" order) and that they can be recicled/dismantled?
Tawnylure 5 May @ 4:12pm 
No problem, I'd much prefer quality!
THE LUNCH KING 19 Apr @ 11:43am 
thanks man
you really went above and beyond for this one
Petre27  [author] 16 Apr @ 12:10pm 
@Tawnylure I was aware, but i was also working on an update, to improve story flavour of the genes. Sorry that the version update got delayed.
Petre27  [author] 16 Apr @ 12:07pm 
The mod has been updated for 1.5

Let me know if you encounter any errors.
Tawnylure 15 Apr @ 2:42am 
Btw your mod works fully in 1.5.
You just need to change the versioning to say it works in 1.5