Stellaris

Stellaris

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Loose casus belli
   
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File Size
Posted
Updated
3.240 MB
18 Mar @ 7:46am
24 May @ 8:00am
8 Change Notes ( view )

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Loose casus belli

In 1 collection by Blorg
Blorg的实用小mod
24 items
Description
Loose War Justifications
In-game English supported, this intro is translated by chatGLM-4, you got what I'm trying to say.
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Feature Introduction:
- Made the war justifications for "Requesting a Vassal" and "Requesting a Tribute" nearly universally applicable under any condition.
- Made "Force Ideology" an optional counter-war goal, allowing for ideological conflict even with Gestalt or like-minded nations, and the opportunity to straighten their relations.
- Increased the war weariness of vassal wars, encouraging the opponent to quickly surrender.
- Both vassal and ideological wars affect the entire federation, with ideological wars converting the entire federation to your ideology and dismantling them, while vassal wars enslave all members of the federation at once.
- Restored most of the diplomatic options for "Fallen Empires" and "Awakened Fallen Empires," including joining federations and becoming or taking vassals, although AI remains passive in nature.
- Allows for the proposal to form a federation with a vassal.
- Allows for the formation of federations without requiring a diplomatic tradition.
"Whether one becomes a vassal depends on one thing: whose fist is stronger. Why should I have to completely surpass the other side to force them into vassalage? Facing our vast fleets, even the ancient and unprogressive will have to bow down. If you cannot see the situation before a war, look at the devastation in your own territory, and your country can still retain most of its autonomy. We only want a little tax, so don't resist in vain, and accept our dominion. Regarding war weariness, my understanding is the opposite of Paradox's; Paradox seems to have given some lightly justified wars a low war weariness correction. But countless civilians and soldiers die for the sake of ideology or a little tax, which doesn't make people at the bottom question the purpose of the war and make it easier for them to become war weary? On the contrary, wars with heavy justifications force the enemy into a corner, and everyone is ready to fight back, so they are less likely to sign oppressive treaties due to war weariness."
PS: If you have subscribed to my "One system one subject" mod, you can use its built-in default vassal policies to adjust the default settings of the vassals you gain from vassal wars.
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Known Bugs:
1. If you declare a vassal war against the Fallen Empire before the Paradise Wars, it may prevent the Paradise Wars from ending.
Status: By adding an event I wrote that triggers when a country is vassalized, the Paradise Wars can be assisted in ending.
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Future Plans:
None at the moment.
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Changelog:
1.0.0
- Made war justifications more flexible.
1.1.0
- Added the effect of multiple wars on federations and integration with "One Vassal Per Star."
1.1.1
- Rolled back some of the acceleration of war weariness, although it will make us win faster in cases where we are stronger, balanced wars often end in draws.
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Compatibility Note:
This mod modifies the following files, and any mod that intersects with them may conflict:
Stellaris
|----common
|--------on_actions
|--------casus_belli
|--------country_types
|--------diplomatic_actions
|--------war_goals
|----events
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Related Mods:
One system one subject: (Subscribe to this mod to automatically set vassal terms for recently defeated members of the federation)
https://steamproxy.net/sharedfiles/filedetails/?id=2970443116
14 Comments
Blorg  [author] 24 May @ 5:35am 
@Medusa 也谢谢你的肯定:steamhappy:
Medusa 22 May @ 4:32pm 
感谢您的模组和您的出色工作!这是谷歌翻译的,如果措辞错误,请多多原谅。谢谢你!
asirjdj 20 May @ 9:37pm 
大佬牛逼!
Blorg  [author] 10 May @ 7:17am 
@酒精杀手 修好了,蠢驴乱改trigger,就换个语序不知道又多少mod得暴毙hh
酒精杀手 9 May @ 12:42am 
大佬 开了mod会导致外交界面没有组建联邦的选项 也不能跟附庸组联邦 只开这个mod也是 应该需要更新了
知与安陈 31 Mar @ 5:51am 
诶?!神奇了,真有点诡异。
Blorg  [author] 30 Mar @ 7:22pm 
@知与安陈 哎?昨天的更新其实是回滚厌战增长过快,完全没动这部分内容hh
知与安陈 30 Mar @ 10:02am 
您猜怎么着?我开着您的MOD,突然发现堕落又会使用支配开战了。
咱也不知道您昨天更新了什么,但貌似有用,不像您说的那样无法激活。毕竟如果不是您的更新导致的,我也想不到别的什么能解释这情况的。
知与安陈 30 Mar @ 12:35am 
嗯,其实这并不是什么大问题,不改应该也没什么问题,我只是习惯性的遇到了问题反馈一下。
Blorg  [author] 29 Mar @ 5:07pm 
@知与安陈 ,如果我不修这个对你的体验没有太大影响就好。因为本mod中将堕落附庸后需要跟他们协商条款,而原版堕落的exclusive_diplomacy_module里就算我手动把action_negotiate_existing_agreement加进去也无法正常激活,我只能把堕落改成standard_diplomacy_module,要不然附庸了堕落但不能改条款也太搞了(捂脸)