Team Fortress 2

Team Fortress 2

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bigcity but the floor is crocodile
   
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ゲームモード: Mannpower
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9.713 MB
3月17日 23時49分
4月25日 11時55分
8 項目の変更履歴 ( 表示 )

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bigcity but the floor is crocodile

解説
Thank you to the authors of pk_bigcity_tf and ctf_turbine_crocodile for the inspiration!

This map attempts to make most of the remaining rooftops navigable while adding some extra rooms, platforms, and spawn exits here and there. Key focus on the word "attempt".

You will find that most paths are still accessible, and that there should be plenty of alternative routes pretty much everywhere. This map is tagged as mannpower, but honestly it's also perfectly playable without.

Enjoy!

Also, special thanks to Samwiz for featuring this map in one of his streams!
23 件のコメント
Pikaverse24 5月24日 8時05分 
thanks
you
Barry Bee Benson  [作成者] 5月24日 1時31分 
@Pikaverse24
Well, it's still bigcity, so fixing the problem of snipers is always gonna be tricky, but I'll try and remedy it as much as I can. A lot of fixes have already been implemented, but since the admins are rather slow to update the map on their server, it'll probably be a while before the wider playerbase sees the new stuff.
Pikaverse24 5月24日 0時45分 
yeh there was so many snipers and a lot of toxic behavior on it and I heard some complaints by the other players who had mic on them so that was the problem
Barry Bee Benson  [作成者] 5月24日 0時23分 
@Pikaverse24
I'm on their discord. As far as I know, they still play on the release version of the map. I'd love to tweak the map design further, but it's a lot harder when the updates haven't gone through to them yet (unless I'm completely wrong and it got updated this week or something)

I'm not exactly sure what you're referring to, but I vaguely remember seeing a clip of a sniper shoowing in-between a small space between crates in red spawn. Could probably plug that fairly easily.
Pikaverse24 5月23日 23時54分 
hey uh, your map is being abused on Sawmiz servers in TF2 and that might be a problem
чел 5月2日 10時29分 
:)
Barry Bee Benson  [作成者] 4月28日 21時41分 
@Doctor. Heinz Evil Doofenshmirtz
I haven't touched anything nav mesh related, so probably not. Could imagine it might be a bit tricky for bots to navigate tbh, as I'm not sure how they handle teleporter doors and such
Uncle Graves 4月28日 13時15分 
does this have a navigation mesh?
TZS 4月25日 20時25分 
Ohh interesting! Seeing how big is this map. This may also work well for 100 players as well!
Jack Krauser 4月24日 14時12分 
@Barry Bee Benson idk if you can do L4D2 models but...i was really searching for a model of the game:
Deadly Creatures (Wii)
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