Team Fortress 2

Team Fortress 2

83 voti
bigcity but the floor is crocodile
   
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Modalità di gioco: Mannpower
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9.713 MB
17 mar, ore 23:49
25 apr, ore 11:55
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bigcity but the floor is crocodile

Descrizione
Thank you to the authors of pk_bigcity_tf and ctf_turbine_crocodile for the inspiration!

This map attempts to make most of the remaining rooftops navigable while adding some extra rooms, platforms, and spawn exits here and there. Key focus on the word "attempt".

You will find that most paths are still accessible, and that there should be plenty of alternative routes pretty much everywhere. This map is tagged as mannpower, but honestly it's also perfectly playable without.

Enjoy!

Also, special thanks to Samwiz for featuring this map in one of his streams!
23 commenti
Pikaverse24 24 mag, ore 8:05 
thanks
you
Barry Bee Benson  [autore] 24 mag, ore 1:31 
@Pikaverse24
Well, it's still bigcity, so fixing the problem of snipers is always gonna be tricky, but I'll try and remedy it as much as I can. A lot of fixes have already been implemented, but since the admins are rather slow to update the map on their server, it'll probably be a while before the wider playerbase sees the new stuff.
Pikaverse24 24 mag, ore 0:45 
yeh there was so many snipers and a lot of toxic behavior on it and I heard some complaints by the other players who had mic on them so that was the problem
Barry Bee Benson  [autore] 24 mag, ore 0:23 
@Pikaverse24
I'm on their discord. As far as I know, they still play on the release version of the map. I'd love to tweak the map design further, but it's a lot harder when the updates haven't gone through to them yet (unless I'm completely wrong and it got updated this week or something)

I'm not exactly sure what you're referring to, but I vaguely remember seeing a clip of a sniper shoowing in-between a small space between crates in red spawn. Could probably plug that fairly easily.
Pikaverse24 23 mag, ore 23:54 
hey uh, your map is being abused on Sawmiz servers in TF2 and that might be a problem
чел 2 mag, ore 10:29 
:)
Barry Bee Benson  [autore] 28 apr, ore 21:41 
@Doctor. Heinz Evil Doofenshmirtz
I haven't touched anything nav mesh related, so probably not. Could imagine it might be a bit tricky for bots to navigate tbh, as I'm not sure how they handle teleporter doors and such
Uncle Graves 28 apr, ore 13:15 
does this have a navigation mesh?
TZS 25 apr, ore 20:25 
Ohh interesting! Seeing how big is this map. This may also work well for 100 players as well!
Jack Krauser 24 apr, ore 14:12 
@Barry Bee Benson idk if you can do L4D2 models but...i was really searching for a model of the game:
Deadly Creatures (Wii)
Character: George Struggs
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