Slay the Spire

Slay the Spire

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Boiler Room
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1.584 MB
16. mars kl. 18.55
19. mars kl. 21.40
15 endringslogger ( vis )

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Boiler Room

Beskrivelse
Adds a new Act 3 to the Spire, the Boiler Room. Requires the Act like It mod to be played.

The Boiler Room is for players who find the traditional Act 3 of the Spire to be too easy. It adds new monsters and events, including special Elites and Bosses, that will be troublesome for even the most crazy decks. Thanks to Carbon and Cuboid Consumer for art assists.

Please let me know what you think. Especially if you are angry

Also, it has Marisa from Touhou so you're legally required to play it
26 kommentarer
MiiThrii 20. sep. kl. 8.11 
I beat the boss. and i hate you. hardest challenge i've ever experienced. i had a crazy deck with with modded cards and ohkos for everything. I one turn the boss and it comes back and i'm like okay cool a challenge. do it again and it comes back. repeat 4 TIMES!! Okay your health bar is gone can we chill now?? nahhh fuck you and your relics are gone. still win cause i was that goated i think i have screenshots on my profile. i just quit after that cause i didn't want to play anymore. haven't gone back since but i keep the mod as a reminder. fuck that guy. 10/10
Chaofan 30. juli kl. 11.01 
WTF the monster killed me once my character enters a room.
怕人的小镜子 2. juli kl. 6.23 
Genius.
lazy_apples 30. juni kl. 6.43 
i didnt quite catch the name
LORDGRAZE 11. mai kl. 0.03 
funny but the final boss shouldn't just permanently take away all your relics at the end (especially the starter relic because I heard doing that can break some mods) because you just lose at the heart fight if your deck is reliant on relics
Vex'd  [skaper] 21. mars kl. 16.12 
yeah sometime s this happens and i cannot tell why, i'll test it more i thought i fixed it once before oof
Buzzy 21. mars kl. 11.13 
Ran into a issue with the Portal Wielder elite where when it was supposed to send me back a few floors via "Back You Go", It wouldn't let me click anywhere on the map to continue. Though I'm not entirely sure if that was a compatibility issue with another mod or not.
Vex'd  [skaper] 18. mars kl. 21.03 
nvm, I fix ed it
Vex'd  [skaper] 18. mars kl. 10.34 
oof yeah, I probably won't be able to fix that. I used special cheapo code to make this mod really fast, so some modded content or anothe probably doesn't like that. Sorry about that :(. If I get a lot of reports I'll consider fixing it but only if it happens to a lot of people
AgentPhil 18. mars kl. 0.15 
(2/2)
com.megacrit.cardcrawl.monsters.MonsterGroup.usePreBattleAction(MonsterGroup.java:96)
at com.megacrit.cardcrawl.characters.AbstractPlayer.preBattlePrep(AbstractPlayer.java:2009)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2295)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)