Slay the Spire

Slay the Spire

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Boiler Room
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1.584 MB
16 Mar @ 6:55pm
19 Mar @ 9:40pm
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Boiler Room

Description
Adds a new Act 3 to the Spire, the Boiler Room. Requires the Act like It mod to be played.

The Boiler Room is for players who find the traditional Act 3 of the Spire to be too easy. It adds new monsters and events, including special Elites and Bosses, that will be troublesome for even the most crazy decks. Thanks to Carbon and Cuboid Consumer for art assists.

Please let me know what you think. Especially if you are angry

Also, it has Marisa from Touhou so you're legally required to play it
26 Comments
MiiThrii 20 Sep @ 8:11am 
I beat the boss. and i hate you. hardest challenge i've ever experienced. i had a crazy deck with with modded cards and ohkos for everything. I one turn the boss and it comes back and i'm like okay cool a challenge. do it again and it comes back. repeat 4 TIMES!! Okay your health bar is gone can we chill now?? nahhh fuck you and your relics are gone. still win cause i was that goated i think i have screenshots on my profile. i just quit after that cause i didn't want to play anymore. haven't gone back since but i keep the mod as a reminder. fuck that guy. 10/10
Chaofan 30 Jul @ 11:01am 
WTF the monster killed me once my character enters a room.
怕人的小镜子 2 Jul @ 6:23am 
Genius.
lazy_apples 30 Jun @ 6:43am 
i didnt quite catch the name
LORDGRAZE 11 May @ 12:03am 
funny but the final boss shouldn't just permanently take away all your relics at the end (especially the starter relic because I heard doing that can break some mods) because you just lose at the heart fight if your deck is reliant on relics
Vex'd  [author] 21 Mar @ 4:12pm 
yeah sometime s this happens and i cannot tell why, i'll test it more i thought i fixed it once before oof
Buzzy 21 Mar @ 11:13am 
Ran into a issue with the Portal Wielder elite where when it was supposed to send me back a few floors via "Back You Go", It wouldn't let me click anywhere on the map to continue. Though I'm not entirely sure if that was a compatibility issue with another mod or not.
Vex'd  [author] 18 Mar @ 9:03pm 
nvm, I fix ed it
Vex'd  [author] 18 Mar @ 10:34am 
oof yeah, I probably won't be able to fix that. I used special cheapo code to make this mod really fast, so some modded content or anothe probably doesn't like that. Sorry about that :(. If I get a lot of reports I'll consider fixing it but only if it happens to a lot of people
AgentPhil 18 Mar @ 12:15am 
(2/2)
com.megacrit.cardcrawl.monsters.MonsterGroup.usePreBattleAction(MonsterGroup.java:96)
at com.megacrit.cardcrawl.characters.AbstractPlayer.preBattlePrep(AbstractPlayer.java:2009)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2295)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)