RimWorld

RimWorld

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Chemfuel Carpets
   
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Mod, 1.5
File Size
Posted
Updated
355.997 KB
15 Mar @ 4:55pm
18 Mar @ 3:48pm
2 Change Notes ( view )

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Chemfuel Carpets

15 Comments
PlinkPinko 20 Jun @ 11:03am 
Unsure if this is a Bizarre mod conflict or whatnot, but the TEST Carpet is visible and selectable in the architect tab which understandably, causes the game to freak out if selected
Gary from HR 22 Mar @ 9:09am 
Who asked? I want to know what evil evil EVIL person asked you to make this. I'm gonna use this for my nursery.
Edetha4 20 Mar @ 10:17pm 
This sounds like a terrible idea to try.
I love it.
NoOne_ReaVen 18 Mar @ 3:04pm 
make your walk in incinerator that much mor stylish and comfy
LZIM 18 Mar @ 8:04am 
Boomalopes bleed chemfule.. once you're done crying and have disabled the mods, you learn to carefully consider what mods you think should make sense but just don't

Might try this one and BBC again +Fire Warden +Fire Extinguisher mods

@robosium your question makes me wonder if you actually tried it. and if you have.. I have more questions
Fiendix 18 Mar @ 2:56am 
Still funny and could create funny situations
Robosium 17 Mar @ 1:48pm 
how are boom animals bleeding chemfuel a "LOL" type? it makes sense they they leak chemfuel when injured considering those large sacs they got
Fiendix 17 Mar @ 1:27pm 
Yeah that sounds pretty logical. :)
Zylleon  [author] 17 Mar @ 11:07am 
The categories in my head are something like:
* Actually good mods - map designer, childhood backstories, extra alerts, extension cords etc
* Animal mods - ducks, elephants etc
* Niche - night lights, medieval pleyer faction, no starting research, extended environmentals etc,
* LOL - spherical cows, boomalopes bleed chemfuel, tribble trouble etc