Call to Arms

Call to Arms

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Make CTA Great Again 4.2
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1.541 GB
8 Mar @ 7:14pm
23 Jun @ 11:29pm
4 Change Notes ( view )

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Make CTA Great Again 4.2

Description
V4.2
1. Weapon ranges and engagement distances reverted to the official version.
2. Weapon damage increased in FPS control mode.
3. Battlefield wreckage and corpses retention time reverted to the official version.

Method to revert to version 4.1: Copy "zzz_4.1.pak" from "\302670\3175806219\extra\" to "\302670\3175806219\resource\"

V4.1
1. Bug fixes.
2. Added new weapon (QBZ-951) to some units of the GRM faction in multiplayer mode.
3. New weapon iron sights textures remade.
4. Added shoulder switch view.
5. First-person holding gun view adjusted.
6. Reduced muzzle flash effect of light weapons (no longer blinding).

If experiencing severe frame drops, it is due to the excessive retention time and quantity of battlefield wreckage and corpses. Solution: delete the following files: "entitymanager.set" and "fxmanager.set" from "\302670\3175806219\resource\set"

V4.0
1. Fixed bug causing crash when aiming with machine guns.
2. Added new weapons (AUG, Glock, QBZ-56S) to some units of the GRM faction in multiplayer mode.
weapon pack

V3.0
1. UI adjustment: Sniper rifle aiming focus UI.
2.
※ All light weapons iron sight view remade (mostly from the WF mod);
WarFighter - Authentic CtA Overhaul
※ Two-level zoom switch (in first-person, G36 and ACOG sights can be switched with the scroll wheel, scroll up once for top sight, twice or right-click for bottom sight; sniper rifle sights scroll up once for low magnification, twice or right-click for high magnification; other light weapons scroll up once for close-up aim, twice or right-click for iron sight)
※ Some vehicles and heavy weapons right-click iron sight view replaced.
Immersive Vehicle Camera
3. Fixed model and configuration file conflict bug for weapons (G3A3 high magnification scope/grip).
4. Added a primary rifle weapon to all units using grenade launchers in multiplayer mode.
5. Dynamic lighting.
Dynamic Lights [REPULOAD] | Динамический свет [ПЕРЕЗАЛИВ]

V2.0
1. Chinese interface optimization 2.0 (merged and repaired the two highest-rated Chinese localization mods in the workshop for perfect localization).
新版战争号令简体中文语言包/New Chinese Localization and VC模块 中文语言包/vancat_chinese_translation
2. Camera view adjustments:
◇ Optimized third-person view for infantry and helicopters, and iron sight view for mortars; minor adjustments to first-person holding gun view (more in line with traditional FPS).
◇ Increased maximum camera height in strategy mode to see a higher and wider battlefield (even when helicopters fly to the highest point).
◇ Default view when switching to direct control changed to third-person (originally first-person, had a small bug, switching to third-person fixes it).
3. Modular armor system (similar to Men of War: Assault Squad 2), removed the official health bar mechanism. (Feature: No longer based on health value, the armor system works as intended. Helicopter armor values increased. Each weapon uses a new penetration system, enhancing penetration values.)
Original Armor System
4. Weapon modifications:
◇ Slightly increased rate of fire for sniper rifles and anti-materiel rifles;
◇ Slightly increased damage range for 81mm and 82mm mortars;
◇ Halved reload time for rifle grenade launchers;
◇ Sniper rifles, anti-materiel rifles, and machine guns can now be fired while moving, unlike the original where the gun had to be lowered when walking.
5. Animation adjustments: Replaced with movement animations from the WarFighter mod.
WarFighter - Authentic CtA Overhaul
6. Better FPS and TPS shooting experience: crosshair adjustments, COD hit sound feedback. When firing, hip fire retains original dispersion, right-click aiming has no dispersion. No shaking, retains recoil. No spread when firing from vehicles.
7. Longer engagement distances (weapon ranges based on real firearm data), faster action response, enhanced AI, increased difficulty, and more intense combat.
8. Improved LOD display distance, and highlighted outline display distance, to adapt to longer engagement distances.
9. More battlefield atmosphere soldier voices (from the WarFighter mod).
WarFighter - Authentic CtA Overhaul
10. Fixed the bug where the reticle did not focus when aiming with the Russian anti-tank gunner in multiplayer mode.
11. Longer retention time and more battlefield wreckage and corpses.
Popular Discussions View All (1)
0
15 Mar @ 4:27am
introduction in english
Heart of Stone
20 Comments
Acarez 10 Jul @ 6:06am 
模组似乎会导致合作战役时工兵有概率无法正常维修车辆(下达维修命令后站在原地不执行)
Jolkz 4 Jun @ 9:08am 
fix shooting for units, units shoot across the entire map. Receiving a shot from an RPG7 from the other end of the map using light vehicles is not very pleasant
ggomega 30 May @ 7:08pm 
for me this mod for some reason makes it so when you drop a gun on the ground you cant pick it or any other guns on the ground
Redarmy 22 May @ 3:03am 
To add to the issues: When ever a vehicle is damaged,even a static turret,engineers are unable to repair them. Using direct control on a unit caused my game to crash also. Mod needs alot more work for it to be considered functional or working or balanced.
Redarmy 20 May @ 8:00am 
to add, i deleted "vision" folder. it seems to have removed the extended range. is that all i need to delete and is it ok to? to be clear..i like extended range,just not one that allows spawn shooting
Redarmy 20 May @ 7:41am 
Ranges MUST be reduced. Its impossible to use for example,a TOW HUMVEE vs a BTR as the BTR doesnt even render for me before it destroys my vehicle. loving the mod other than that, id suggest simply doubling vanilla line of sight.
cypix 18 May @ 1:12pm 
what does this mod actually do? just add new guns units etc. or an overhaul like warfighter?
Meeka 18 May @ 10:35am 
is it even possible to delete 1st person view and just add 3rd person view?
tenchase 17 May @ 7:25am 
Thank you for English trans, mod looks impressive I'll have to try it some time with friends, keep it up.:steamthumbsup:
Lindelheimen 14 May @ 5:15pm 
in my opinion the muzzle "fix" doesn't fit the game, and it doesn't really look as good as the original muzzle flash radius