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Mod is not vanilla.
Not need to balancing
Thing is Skyrunners in my headcanon are supposed to be those who protect. Skyrunners are the way they are because of their speed and agility. They are Knights who were created on a low-tech planet who rush into the field and fight with a spear while hovering around with enhanced speed and agility.
Division will be removed in the next update from the Skyrunners tree and will be added to the "Fallen Skyrunner" (name pending) psycast tree I am working on where abilities will be more destructive based but will keep a smaller portion of their Skyrunner speed/agility/flight.
Balance is not something I worry too much about, I like overpowered magical abilities. You could say maybe that's why these psycasts were... "Lost"
I'm still working on the mod and planning to add a bunch more fun things to mess around with so no worries.
Next update will include:
- Skyrunner Military Jacket (Made specifically for the use with the Skyrunner Uniform)
- An Item that will be able to restore Psyfocus completely (If you read SA you'll know what it is)
- Continued balances to abilities
I do want to continue supporting Skyrunners, and in the future I might add some more psycast paths based off of The Stormlight Archive (I'm kinda tempted to add a Skybreakers inspired path, but I dont want it to be too too similar to Skyrunners), which will then come with a re-brand of this mod entirely into a collection of Psycast Paths/SA inspired apparel and weapons with a new name.
- Added a new ability called "Skyrunner Shield" which is a incredibly strong version of VPE's Protector Psycaster Path Overshield Ability at the cost of Psychic entropy and Psychic energy.
On other Lost Psycast news I am working on a few different paths right now, but I think I am going to focus on like a precursor path to VPE's Warlord path. One where Psycasters can wield superhuman strength meant for fighting on the front-lines in larger situations, something akin to the Thrill that Dalinar felt.