Imperator: Rome

Imperator: Rome

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BetterBlobs TE Crisis of the Third Century (OLD USE NEW VERSION)
   
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6 Mar @ 12:32pm
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BetterBlobs TE Crisis of the Third Century (OLD USE NEW VERSION)

Description
OUTDATED: USE THIS NEW VERSION THAT IS A SUBMOD INSTEAD OF A PORT: https://steamproxy.net/sharedfiles/filedetails/?id=3262072699


This is a port of Diskiant's 'TE : Crisis of the third century' meant to more smoothly transition to a Fallen Eagle CK3 conversion from Imperator Rome in a Megacampaign. (Invictus Required, Compatible)

"Simple i:R Timeline Extender" required : https://steamproxy.net/sharedfiles/filedetails/?id=2729500336
Invictus compatible 1.7 (with the correct TE corresponding version : https://steamproxy.net/sharedfiles/filedetails/?id=2845446001).

Forum thread : https://forum.paradoxplaza.com/forum/threads/mod-crisis-of-the-third-century.1565527/

Should be compatible with the 2.0.4 Maintenance patch


This mod was made to be an interesting addition to the Timeline Extender, and a nicely addition to any Megacampaign.

During your continued gameplay in the years from 750 to 1229, you will notice that many of the mechanics have become trivial due to the accumulation of bonuses and technologies. As the Imperator : Rome original experience is made for a short span of time, from 450 to 750, many new mechanics have to be implemented to keep the game entertaining 500 more years !
Do you want to witness the decline of antiquity, and get internal turmoils, distracting you from the upcoming barbarians ? Are you bored on witnessing large blobs growing larger over time ? This mod aims to offer interesting challenges and to emulate some of the great empires tearing apart, simulating the great crises of the third century and beyond by adding new mechannics, new devastating events and more content to the late antiquity era.

Duly note that this is not an overhaul : this will not prevent you from continuing to make your empire prosper under the blows of crises and other invasions, if you manage efficiently. There will just be more opportunities to see your creation shattered. The very vision of this mod is to make things harder the larger you grow, while keeping the initial fun for everyone wanting to play small and chill, in order to prepare the conversion to Crusader King
Features :

- A new Monetary Crisis system inspired by the historical one will bring challenges to Great powers :
* Through time, the needs of your citizens will demand more and more wealth from your empire, putting it at risk of running out of steam. Every pop of an integrated culture is considered a "consumer" while unintegrated are "exploited", the larger your main culture will grow, the more you will need to find new sources of wealth... or maybe, reform your monetary system ?
* Several events, decisions and a new set of laws and mission have been added to manage this new mechanic.
* Around 700, new inventions are unlocked in the civic tree around monetary crisis.
- From ~800 and beyong, civil war will trigger an stability decrease modifier and take a bunch of your stability
- From around the third century timing :
* A modifier will trigger to every empires and powerful nations, applying a series of modifiers to counterbalance the various bonuses due to the technologies/inventions
* In the third century, generals and governors are more likely to befriend/rival each others
* Republics will begin to face political instability, leading eventually to their reform in monarchies. Oppose it, or accompagny the reform.
* Generals will start to challenge your authority and will try to impose their diplomatic and political views.
*Tribes face collapse on a ruler's death, but if high enough centralization has multiple options to sacrifice political influence, or stability to avoid the risk of collapse.
* Monarchies are subjected to a risk of Military anarchy, leading to generals crowning themselves emperors... or worse
----> Dozen of events added to manage any consequences of the Anarchy
* Low stability will trigger an internal collapse, forcing your country to slowly lose control over your governorates.
- Additions to the Simple Timeline Extender barbarians invasions :
* Provinces occupied by barbarians will trigger internal turmoils


This mod will surely get more adjustments there and here.

CREDIT TO DISKIANT FOR 'TE : Crisis of the third century'
2 Comments
Hunkulous  [author] 19 Mar @ 2:04pm 
New verison coming soon, no new issues with new invictus version, however a crash seems to occur around 240 AD, which I will be fixing and updating very soon. For now feel free to play your save works 100% until 240 AD at least.
Hunkulous  [author] 6 Mar @ 12:43pm 
Feel free to ask any questions/suggestions (Warning a crash may occur without save editing around 300 CE if too much tribal collapse happens.) If this happens; launch the game in -debug_mode and edit the save with notepad or text editor and remove non-existing tags, at least 500. The maximum is ~2340 tags, search in a text editor for 'Q35' to see if that tag exists. If that is the case; you are very close to the maximum amount of tags in the game and should remove a few hundred tags which don't exist from the save.