Arma 3
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AEW | [SP] Roaring Flare
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.496 MB
6 Mar @ 5:16am
24 Apr @ 5:09am
6 Change Notes ( view )

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AEW | [SP] Roaring Flare

In 1 collection by Chris P. Bacon
Chris P's Scenario Collection
13 items
Description
DO NOT USE AI ALTERING MODS SUCH AS LAMBS OR VCOM OR SUCH AS IT WOULD CAUSE UNINTENTED AI BEHAVIOUR

"Year is 2039. Years after the capitulation of AAF, the new government was stuck in a power vacuum. During the height of political unrest, Altian interim government decided to try and held an election that was aborted in the past due to the violent attacks by Agon party. The Agon is a political entity that largely disproves the current temporary head representative of the new republic as they see him as a proxy for western nations. Dissatisfied, this party started off with demonstration which now escalates into armed skirmishes with the current government forces.

2 weeks following the incident at Airstation Mike-26, which results in the defeat of Agon's entire branch in Stratis, A large contingent of Agon forces has started a landing operation southwestern of Altis. West Altis Militias and local military police are now engaged with their mechanized element and has requested reinforcement before the town of Zaros falls. NAA reinforcements stationed at the Kavala are now deployed to drive out the assaulting group.

Ahead of NAA reaction force, Force Hades Element 'Medea' joins with a small mechanized element to spearhead into Agon positions south of the town."


Overview
Play as Captain Dimitrios Andreas of Force Hades 'Medea' alongside a small vanguard element to eliminate Agon positions ahead of NAA main force.

Features
  • Play Singleplayer
  • 15 Minutes Playtime
  • AI Stuck Teleport Script (Manual in 'Additional Info' Briefing)

Author's notes
Hey everyone, today i've brought you guys a sequel of my previous scenario in the settings of After East Wind. It's a small scale combined arms scenario so it'll be unique than my other scenarios.

Thumbnail design and workshop page naming is different on this one so it'll have a consistent format as other AEW content.

Hope you all enjoy :)

Credits
Ianassa for this badass Mod
Viper1zero for the lore vid to help me tie up the scenario into the full picture
Popular Discussions View All (1)
0
6 Mar @ 5:54am
PINNED: Bugs report and feedback
Chris P. Bacon
13 Comments
Chris P. Bacon  [author] 27 Mar @ 8:20pm 
@Mortarius Hunter

Ohh shit, you're the man that made no mans land. Really appreciate you checking mine out man
Mortarius Hunter 27 Mar @ 4:37pm 
The mission started out pretty good, halfway through it got surprisingly better and ended up being fucking epic! The dialogue and lore were also great and the teleportation script saved me from a couple of jams.
Thanks a lot Chris P. Bacon, top-notch scenario! :steamthumbsup::steamthumbsup::steamthumbsup:
Aasgeyer 23 Mar @ 7:27am 
Very Nice mission, thorougly enjoyed it :steamthumbsup:
Avant-garde 22 Mar @ 5:53am 
Nice
[9RT]V®M®F® 12 Mar @ 3:25am 
:steamthumbsup:
Chris P. Bacon  [author] 9 Mar @ 7:12am 
Should be fixed now. Appreciate the feedback:)
Chris P. Bacon  [author] 9 Mar @ 6:40am 
@kfclover

Thanks for checking mime out man.

about the mortar, it may due to some of the guards outside the position ran off. And know what, i'll just do that to remedy it. Thanks for the input :)
kfclover 9 Mar @ 6:28am 
great mission! love the ambience and concept. But, when im told to clear the mortar position, i killed everybody in that base and the guards patrolling it. However, the task never completed. Maybe someone ran away or the trigger malfunctioned? maybe you couldve just set the trigger condition if the 2 mortar gunners are dead. Otherwise, fantastic mission!
Chris P. Bacon  [author] 9 Mar @ 3:23am 
@Onestar

Well elevenlabs quota is precious so i'd like to save em for certain scenarios. For the armors, if you look closely they have the old AAF camo with Agon Flags attached to portray that they are captured armors used during the assault.

Thanks for checking it out man
onestar 9 Mar @ 2:57am 
If there was voice, it would be a solid Bohemia quality mission (in a good way!). I was a little surprised about the enemy armor (and the type of it), but I am not well versed in the backstory of AEW. I though the main fight is against insurgents/rebels, but no problem, it was a fun part of the mission! Thanks, great work!