Crystal Project

Crystal Project

Not enough ratings
Challenger From the Void (Test version)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
15.089 MB
5 Mar @ 8:51pm
15 Jun @ 8:40am
5 Change Notes ( view )

Subscribe to download
Challenger From the Void (Test version)

Description
A small content addon mod that brings everyone's favorite dimensional wanderer from Final Fantasy into the world of Sequoia! Become Gilgamesh's rival, and prove your worth to him to gain access to his arsenal of weapons, upgrade certain lower tier gear int
7 Comments
RetroNutcase  [author] 24 Aug @ 8:24am 
It's on the back burner at this point but I do want to update it for the latest build of Crystal Project at the very least.

The mod's basically feature complete at this point in terms of boss fights and gear.
Shadrel Foxen 24 Aug @ 4:34am 
Is this still being worked on at all?
QuillAblaze 8 Aug @ 9:03am 
sorry to say, this won't load since the august 2nd update broke all the mods again
RetroNutcase  [author] 13 Jun @ 8:14pm 
Noted, Yoru. I'll try to find a new spot for him.
Yoru 13 Jun @ 3:56pm 
This seems pretty neat so far, but I thought I should inform you that Gilgamesh's initial position at Nan's house conflicts with another NPC, 4th wall Luna from the Moonlight Project mod. The two npcs are stacked within each other on the same spot. I've tried speaking from multiple angles and distances away from the two NPCs, but I am unable to speak to Gilgamesh at all, only Luna.
RetroNutcase  [author] 31 Mar @ 7:38pm 
Superboss rebalance update! Should be a fair bit more doable now, though it's still going to be difficult.
RetroNutcase  [author] 31 Mar @ 10:23am 
Just an FYI: The superboss will be rebalanced. This first pass was meant to see if I went too far with making it loyal to its FFV counterpart, and I think I might have gone a BIT too far. Changes coming will be:

-Breaking down innate bonuses into separate buff states that are easier to read on the boss
-Reducing the frequency of its currently most common attack and adding normal attacks to ease up the pressure on the party
-Possibly re-balancing said attack to not be fixed damage
-Adding charge times to certain attacks to give the party a bit more breathing room