Arma 3
72 ratings
Endgame [SP][Coop-5]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.413 MB
5 Mar @ 10:54am
6 Mar @ 7:15am
5 Change Notes ( view )

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Endgame [SP][Coop-5]

In 1 collection by zahl
Callsign Razor
21 items
Description
Situation
A few hours ago, a Chedaki commander crossed the border back into Chernarus. We believe he will be leading the negotiations with the Novigrad government, as he is one of their more moderate commanders. He did not only criticize Moscow for its maneuvers and pouring oil on the fire, but he also openly stated his disgust with Chedaki war crimes.

Despite his (more or less) clean record, he's still a wanted man as well as commander of an enemy fighting force and terrorist organization. Novigrad and Washington both want him taken alive to be brought back for questioning and his looming trial. 

Mission
Razor Team is tasked with clearing an enemy lookout before they move to the last known position of the HVT at Kamensk Military Base. There they have to secure the area, find and arrest the commander, and bring him back to base. 

Optionally, there is a Chedaki comms site not too far away from the base itself. Sabotaging enemy communications will deny them the chance to call in reinforcements. 


Data
  • Difficulty: Medium*
  • Type Of Combat: CQB/MidRange
  • Playtime: 25-45min
  • Factions: Razor Team (USMC) vs Chedaki
  • Players: SP/ Coop-5
  • Revive: Vanilla Revive w/ Medkit In COOP


* you will receive less damage than you normaly would because I wanted to make the loadout as faithful to Arma 2 Razor as I could, but that'd mean getting one-tapped by AI.

this mission is not meant to be played with any other mods like ACE, AI mods, etc. Use those at your own risk

Callsign Razor 10 | gotta wait for the Tigr in the next CUPdate. sorry guys
34 Comments
<A2>Pepe 24 May @ 9:21am 
Great mission. Thanks. :steamthumbsup:
z4driver 22 Apr @ 11:16am 
Act 2 finished. Great work, thanks. Now on to Act 3!!
milsluc 7 Apr @ 1:08pm 
Thanks, great work. 👍👏
Lazerhawk 2 Apr @ 12:48pm 
very nice, thank you:greenfruit:
zahl  [author] 19 Mar @ 9:25am 
It's a mission. You download it and find it in the scenario menu (if you got all mods installed, iirc but dont quote me on that)
sillymaxxman 19 Mar @ 9:24am 
oh thanks very much. im new to arma 3
zahl  [author] 19 Mar @ 9:22am 
It's not a mod. That's why.
sillymaxxman 19 Mar @ 9:20am 
for some reason i can't find this scenario in my mod folder in the launcher. Do you know why?
zahl  [author] 19 Mar @ 3:09am 
I might release mission 1 earlier since it doesn't *need* the tigr (except for looking cool lol) but mission 2 pretty much has an armored-ish car in mind so I'll see how long the update takes (once again, more than fair to not give an ETA on mod updates!)
in the meantime I'm working on a pretty big vanilla mission anyways so from my side there's no rush

and yeah, 1:1 Harvest Red would be amazing. There were a few people who started working on it but they all kinda died down as far as I know
Mac 19 Mar @ 2:55am 
Sure hope CUP drops that tigr soon cause I can't wait for the next act. I still dream of a 1:1 replication of Red Harvest in A3