The Operational Art of War IV

The Operational Art of War IV

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Korea 2020s
   
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5 Mar @ 12:16am
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Korea 2020s

Description
DPRK x ROK
Complexity: 7.47 Map: 50x60
Dates: 6/7/2024-9/14/2024
DEMO

This is a demo. This is my medium sized scenario for a Korean War. Currently, there are no POs, there are no american reinforcements, and the WPRG is not present. Other minor things, such as modifying North Korea's artillery to be more effective are going to be tried. This is to represent what would happen if the North Koreans and South Koreans clashed. I'm working on these on and off, and probably will never finish them.

STORY

Some time in the 2020s.

Korean People's Army Special Operations Force has almost completely infiltrated behind the lines of the Republic of Korea via some undiscovered networks of tunnels. War is on. North Korea is shelling Seoul. Nuclear weapons have yet to be deployed. Will this be a repeat of the 1950s? The ROK's airforce is on standby to airstrike enemy missile and artillery positions. The US Pacific fleet is enroute, and will be deployed. It is estimated that North Korea can sustain an offensive for 100 days before it runs out of supplies. Good luck!

NOTABLE ALT-HIST

The mine clearing operations deal of 2018-present in the DMZ has fallen appart. As such, it's pretty costly to cross the DMZ in a conventional manner while under fire for both sides.

~200,000 DPRK special forces managed to traverse underground to South Korea through a tunnel network. These special forces have surprised ROK forces. In reality, if there are tunneling operations, they would be more spread out. This is based on discovered tunnel positions in the 90s. It is unlikely these still exist, but North Korea needs a lot of help in engaging the ROK.

The K2 has been adopted.

North Korea is using mainly 3 types of indigeonous tank. First is the Songun-ho, which is literally the Pokpung-ho with better armor, ERA, and a 125mm gun. Then there's the Pokpung-ho, which is based on the T-72, T-62, and other Soviet Tanks. Then there is the Chonma-ho, which represents a bunch of early DPRK tank engineering on the T-62 and T-54/55. In reality, there is mostly just variant T-54/55s and T-62s, but I wanted something to potentially challenge the K2, and they have a fairly impressive indigeonous lineage of tanks. I will consider fixing this later when I get any information on North Korea's tank development at all, but currently, I'm going off what I can get my hands on, which points to everything being essentially as I said it above. Based on what I could find about the DPRK's tank fleet, the numbers of tanks by type are accurate. I have no idea as to actual stats, but I did my best with what sources I was willing to use and had available.

NOTABLE THINGS.

I forget what date this OOB is based on, but this is a semi-historical portrayal of the North and South Korean militaries. Appologies, I made this a while ago, and am publishing it as is on Steam.

ROK forces do not deploy their entire military on the front line presumably due to the massive amount of DPRK artillery.

Deployment of ROK forces is based on the HQ of each unit.

In reality, the ROK forces would be brigade size. I did not wish to produce a brigade level game, so I chose divisions to be the unit of maneuver. I might make a new scenario that demonstrates things at a greater scale.

DPRK marine forces do exist. I have no idea where they would land, but as far as I know, they would either amphibiously land in some area in South Korea, or support the main force.

ROK does have the F35 Lightning II as of right now. Stats were calculated from the Raptor, the other stealth unit in the game. It is still not invulnerable to air defenses, but better than nothing. I actually do not know how aircraft combat works exactly, but it should be relatively fine. All planes are set to air defence, assuming that both sides were given advance warning of the pending war, and all forces are on high alert, and also to prevent one side from striking the other's airbases without reprise.

TOAW IV does not do the scale of artillery justice. I believe artillery is underpowered, and thus the DPRK is underpowered heavilly. I've tested this by creating massive, ahistorical, artillery units. They are still not that great, doing very little damage to the enemy unit. I will do a rework of the artillery when I figure out how to solve this problem.

This is a non-nuclear scenario. I just simply have never bothered to learn how nuclear weapons work in TOAW IV, and do not plan to for the sake of this.

This scenario also does not include the Worker-Peasant Red Guards yet. These are essentially the people's militia of the DPRK, and will be added in the future. The scale of the Worker-Peasant Red Guards is astranomical, and can easilly destroy the balance of the scenario, which is it is being published without them.

Finally, I'm not getting paid for this, the best you're getting for a proper and well researched scenario is wikipedia as a source, and if you're lucky, I'll buy a book on North Korea's military.

FURTHER NOTES NOT IN THE SCENARIO

ROK deployment might look weird, but I did it based on division HQ location. I will look into a better methodology later, possibly making a brigade level scenario.