NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Silent Thunder
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28.515 MB
3 Mar, 2024 @ 7:44am
24 Dec, 2024 @ 1:16pm
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Silent Thunder

Description
A submarine content mod for Nebulous, providing tools for a more heavily stealth focused and methodical gamemode. Please send feedback or thoughts to Tuna9689 on Discord, or via the feedback forum.

Mod Version 0.1.3

Mod is in an alpha state and may not be balanced or fully functional. Tester feedback is always appreciated to improve the mod going forwards.

Silent Thunder is a mod and alternative gamemode (link to guide on how to play at the bottom) that seeks to add submarine gameplay to Nebulous for both submarine versus surface and submarine versus submarine fights. This mod is NOT balanced for gameplay outside of its gamemode. Currently, the mod adds the following:


Sonar detection equipment - Go active at your peril, as doing so makes you visible to everyone within your detection range and slightly beyond. If you can see them, they can assuredly see you. Utilize passive systems to pick up your adversaries without alerting them to your presence, but mind the limited range!

Cavitation - Need to get somewhere in a hurry? Dodge some incoming? Initiating FLANK speed on submarine engines gives a massive boost to your maximum speed -- nearly two times! At the cost of ballooning your return signature from excessive cavitation. Use at your own risk!


Depth Charges - Know someone hiding behind that rock, and if you push them, you will end up with several torpedoes embedded in your side? Employ the MT-3 Depth Charge Projector to lob charges up to a kilometer away and strike them from around the corner!

Eventually, Silent Thunder is intended to become a total conversion mod, featuring the following:
Custom submarine hulls for both factions
Support for ‘boomer’ (ballistic missile) submarines and weapons
Multiple torpedo types
Noisemakers and other decoys
Additional ASW weapons
Streamlined sonar mechanics
Additional sonar array types
Submarine mines with different behavior from stock mines.
Custom torpedo launchers

Link to guide on how to play Silent Thunder: https://steamproxy.net/sharedfiles/filedetails/?id=3172485327&preview=true
9 Comments
creeper king 82 29 May, 2024 @ 4:46pm 
personally would name the depth charges something like hedgehogs instead since that was a type of depth charge but since there is no depth in space so it fits a bit better
Tuna  [author] 17 Mar, 2024 @ 7:54pm 
I've been working on a map on and off, its the one in some of the preview images, thats a very stormy map. Part of this maps design is clouds that you can enter that hide you from enemy radar, but blind your own and some of them will damage you if you stay within them. This would allow for some degree of simulating a thermocline.

Converting nebulous into something with pressure and a surface layer is somewhat out of my current capabilities, as that would be a major code overhall and I cant (currently) code. Plans are being made to learn to meet some of the planned features though!
maru 17 Mar, 2024 @ 5:43pm 
This seems really cool. Do you have any plans to attempt to convert outer space to being under water with a surface at all? Having depth pressure too worry about seems like it could be fun too, and would give different tactical roles to subs and surface vessels. Would also really like to see some big balance changes for surface/subs, such as for submarines very limited pd (possibly renamed to AA?) that is only usable when surfaced against incoming airborne threats.
ZE DUCK 17 Mar, 2024 @ 10:18am 
everytime i hear "Silent Thunder" I just think of WT
Tuna  [author] 17 Mar, 2024 @ 10:15am 
Well Warthunder is not the only one to use the name in conjunction with submarines, but partially yes.
ZE DUCK 17 Mar, 2024 @ 10:11am 
question :
The mod name inspired from that one event in WT?
Helldivers Two Mod Manager 16 Mar, 2024 @ 6:56pm 
time to go play some cold waters as a warmup
Tuna  [author] 10 Mar, 2024 @ 7:08pm 
That mod is both linked on the steam page as a required item, and listed as a dependency in game. Steam and the in game mod loader should prompt you to install the dependency. If you dont have it then the mod might act unpredictably as its used for the cavitation effects.
Espresseaux 10 Mar, 2024 @ 7:03pm 
It says it needs another mod to function