Arma 3
54 ratings
Callsign Saber [SP][Coop-5]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
991.236 KB
2 Mar @ 1:30pm
3 Mar @ 6:46am
5 Change Notes ( view )

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Callsign Saber [SP][Coop-5]

In 1 collection by zahl
Callsign Razor
21 items
Description
Situation
Saber Team, another Force Recon squad, has been active behind enemy lines ever since the invasion started. Tonight they were tasked with destroying artillery that has been pounding the frontlint as well as finding the source of a weird radio signal that has been intercepted.

However, half an hour ago, they called for backup against well-equipped and numerically superior Chedaki forces - a few minutes later, they went radio silent.

Mission
Our mission is to check out the friendly camp to see if we can find any clues as to their whereabouts. If we can't find anything, we have to move to Saber's last known position near the old lodge in western Bogtyrka. After finding and assisting the squad, we are tasked with finishing their mission and finding the source of the radio signal. 


Data
  • Difficulty: Easy*
  • Type Of Combat: CQB/MidRange
  • Playtime: 20-25min
  • Factions: Razor Team (USMC) vs Chedaki
  • Players: SP/ Coop-5
  • Revive: Vanilla Revive w/ Medkit In COOP


* you will receive less damage than you normaly would because I wanted to make the loadout as faithful to Arma 2 Razor as I could, but that'd mean getting one-tapped by AI.

this mission is not meant to be played with any other mods like ACE, AI mods, etc. Use those at your own risk

Callsign Razor 08 | yes I know I mixed up UK and US english. sue me
9 Comments
bboy 6 Jun @ 1:55am 
Nice mission! Thank you for this one!
<A2>Pepe 23 May @ 8:17am 
Nice job. Thanks :steamthumbsup:
milsluc 7 Apr @ 1:08pm 
Thanks, great work. 👍👏
[9RT]V®M®F® 5 Mar @ 2:59am 
:steamthumbsup:
zahl  [author] 3 Mar @ 4:08am 
@Chris P. Bacon

Thank you once again! I'm just glad it worked but yeah, AI assaults are a headache to get right. I really hope stuff like that and polishing up singleplayer missions will be easier in Arma 4... (or Reforger if they ever add proper mission editing and SP stuff)
Chris P. Bacon 3 Mar @ 4:04am 
Everything works fine on my end. Great mission as always man. Also yeah, if you're making an AI Assault, you gotta play with their fleeing and courage coefficient.
zahl  [author] 3 Mar @ 12:31am 
Played around with the fleeing and courage skills. Also added a debug terminal to end the mission with, if the trigger doesnt work for whatever reason
zahl  [author] 2 Mar @ 11:40pm 
Thats really weird because I changed the ending condition. The mission should end when all enemy reinforcements are dead; while it was "Blade enters the village" before

Ill take look if I *really* changed it for the public version. Although this sounds like one enemy ran off to somewhere else so Ill have to look how to fix this
kfclover 2 Mar @ 9:09pm 
awesome mission with some brilliant worldbuilding. However, i had an issue near the end. On the Wait for Reinforcements task, i defended against the Chedaki waves (which was epic by the way) but after 10 minutes, and no enemies left, nothing happened. Was there something that i miss?