Garry's Mod

Garry's Mod

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SHOOT BANG 2 - Missing Explosion Particle Fix
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun
File Size
Posted
103.357 MB
2 Mar @ 8:15am
1 Change Note ( view )

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SHOOT BANG 2 - Missing Explosion Particle Fix

Description
Additional fix for SHOOT BANG 2. Corrects the missing punchy "Vehicle Explosion" particles.

It only took 7 months for this revolutionary update to come out, so not that long really...





Features:
  • When Chad Chinlong blows up a combat vehicle such as an APC or Helicopter, there's supposed to be a massive and punchy explosion particle. The original release of SHOOT BANG 2 did not have the necessary material files as we forgor to add them lol💀 This addon adds the missing textures and corrects the explosion particles.




Credits:
  • Fart: Creator of SHOOT BANG.

  • Coffee Man: Co-Creator of SHOOT BANG.

  • Valve Corporation: Creating the Source Engine as well as the majority of custom assets, ranging from models, materials as well as sounds used in Shoot Bang.

  • Crowbar Collective[www.crowbarcollective.com]: Creating custom assets, mainly models and materials used in Shoot Bang.

  • SNK Playmore[www.snk-corp.co.jp]: Creating the Metal Slug music used in Shoot Bang.

  • Konami[www.konami.com]: Creating Metal Gear Solid and all the music used in Shoot Bang.

  • New World Interactive[newworldinteractive.com]: Creating sound effects in the game Insurgency used in Shoot Bang.

  • Bohemia Interactive[www.bohemia.net]: Creating sound effects used in Shoot Bang.

  • Dub: Creating the particle effects in the GWarheads addon used in Shoot Bang.

  • Kali: Creating the M1 Abrams tank model, TOW Launcher as well as many other props used in Shoot Bang.

  • Eleven Labs[elevenlabs.io]: Providing the speech synthesizer service used to generate some voice lines in Shoot Bang.

  • Loiste Interactive[loisteinteractive.com]: Creating the game INFRA and providing materials and models used in Shoot Bang.

  • Gunslinger: Creating the PMC Ragdoll Pack addon used in Shoot Bang.

  • Contron and Spicy_Apples: Creating the Play Station 1 Prop used in Shoot Bang.

  • ★♛★ AronMcZimmermann☛♛☚: Porting the UH-60 Blackhawk model used in Shoot Bang.
7 Comments
Dub 6 Mar @ 3:17pm 
Okay yeah I definitely got some nice reworks already done for those specifically
Fart  [author] 5 Mar @ 11:30pm 
@Dub Shoot Bang uses particles from gwa_61.pcf and gw_m84.pcf files. From the gw_m84 it uses "1000lb_explosion" and "1000lb_explosion_air" and from the gwa_61, it uses "m61_explosion".
Dub 5 Mar @ 8:07pm 
Hi it's me again. With my deadline for the GWarheads update coming closer and closer, I've almost nailed down the final effects revamps. When the time comes around, tell me which effects you have used in SHOOTBANG 2 so that I can give you the proper effect name to replace it, since not all effects are outright overwritten. Most have been created from scratch. Some may be slightly different than what you need, if so, I can MAYBE make special effects for the map and bundle it in a patch, though that would be done after the 2.4 update.
Autumnis 4 Mar @ 9:36pm 
ah, alright!
IRIS 4 Mar @ 2:26pm 
Honestly, I like that Coffee Man works with someone named "Fart".
Fart  [author] 4 Mar @ 1:50pm 
@Autumnis the Everchanging When we tried to pack the files in the original campaign addon, there were multiple files missing, mainly sound files. Although I am not sure about the source of the issue, it might be the addon file size. Posting it as a separate addon seems to be a working fix at the moment.
Autumnis 4 Mar @ 8:26am 
could you not just update the original mod to add the materials?