Stormworks: Build and Rescue

Stormworks: Build and Rescue

Not enough ratings
ZE Train Wheels Antislip
   
Award
Favorite
Favorited
Unfavorite
Vehicles: Land, Mechanical
Microcontrollers: Microcontroller
Tags: v1.11.0
File Size
Posted
Updated
47.210 KB
2 Mar @ 8:03am
11 May @ 7:21am
2 Change Notes ( view )

Subscribe to download
ZE Train Wheels Antislip

Description
  • A controller that prevents wheels slip for trains powered with electric motors while accelerating or decelerating.
  • Requires the linear speed sensor and the torquemeter, installed right before the train wheels assembly.
  • Has an optional antislip for the brakes and controls it independently of the motors throttle. If you don't need this feature for brakes, ignore or remove corresponding nodes.
15 Comments
m4tik 10 Jun @ 1:40am 
I have similar problem like "Nick Name". accel sensitivity 1 its a little better, but with heavy cart im very slowly get to 15km/h. But by hand i can get 20km/h without slip and a lot faster.
Nick Name 11 May @ 1:22pm 
via xml sure, whats your disc?
Uran_Wind  [author] 11 May @ 1:10pm 
You can send me your train via workshop or xml, maybe i will find out why it is so slow.
Nick Name 11 May @ 12:48pm 
the input speed is directly from the linear sensor, and it is after any gearbox, directly on the wheels
Uran_Wind  [author] 11 May @ 12:18pm 
I updated the controller and reduced the slider multiplier, so now it should be even smaller on sensitivity 1. Also, check if the torquemeter connected to the wheels directly without any gearboxes, and if the input speed is in m/s.
Nick Name 11 May @ 11:49am 
I've done so all the way to 1, acceleration becomes a slight bit better, but still alot worse, takes me ages to get up to 30ish mph, when i could get up to 120 without it
Uran_Wind  [author] 11 May @ 7:14am 
Try to reduce the antislip sensitivity slider.
Nick Name 11 May @ 6:43am 
the only issue i have with this, is on heavier train the wheel tends to sleep a tiny bit when accelerating, they rotate faster than the train they're on, but don't actually slip, your controller doesn't seem to account for that for me, meaning it greatly criples it's acceleration
Uran_Wind  [author] 3 Mar @ 11:32pm 
All new rotors have parasitic gyroscopic forces apart from the counter-torque, and I haven't figured out how to eliminate them. Also, due to tail rotor thrust, the main rotor should be tilted on side to compensate for hovering lateral drift, and the rotors dont have such feature so the helicopter will be always tilted instead, and it looks odd.
zeckmon3 3 Mar @ 9:33pm 
What about normal ZE helicopter custom gyro?