RimWorld

RimWorld

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Roo's Anty Facial Animation
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Mod, 1.4, 1.5
File Size
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422.344 KB
2 Mar @ 12:34am
14 Apr @ 12:04pm
8 Change Notes ( view )

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Roo's Anty Facial Animation

Description
FacialAnimation Patch for anty.
32 Comments
Roo  [author] 22 Jun @ 3:40am 
I told I couldn't solve it and where to report the problem and explained what to say to solve the problem.
In this situation, continuing to provide information to me, is no different from asking me to fix it.
BRSaura 22 Jun @ 3:10am 
Alright, didn't need to be an ass about it, I've read what you posted already that it's not on your part, I was just offering if you needed more info and answering the hardware part you asked previously, If you consider leaving feedback "crying" how am I supposed to let you know the mod you worked for and released to the public doesn't work? Most of us have no idea about coding.
In no moment I've spammed you to rush a "fix" or anything like some do.
You don't need to be on the defense, I even said I appreciate your work...
Roo  [author] 19 Jun @ 5:50pm 
Once again, this is not a problem I can solve, this needs to be fixed in '[NL] Facial Animation - WIP' mode.

This means there is nothing I can do about it, no matter what information you give me.

Lastly, I clearly stated that this is an issue that needs to be fixed in '[NL] Facial Animation - WIP'. Don't cry here anymore, go over there. If you don't believe I contacted the creator of '[NL] Facial Animation - WIP', go over there and ask.
BRSaura 19 Jun @ 5:41pm 
Wish steam would ACTUALLY notify me with I'm subscribed to the thread but oh well.

First I actually appreciate that you went that far to check the fault, most modders just answer after 2 months.
And well from that last message don't know if you tracked it then, but if you need more info I can test out more with the perfomance analyzer since that's how I saw this mod was the culprit.
I have a very decent machine, with a ryzen 5800X3D CPU so it isn't my hardware (although the game is single core)
Roo  [author] 10 Jun @ 7:28am 
Also, in a conversation with the creator of the '[NL] Facial Animation - WIP' mode, I was confirmed that there is a problem with '[NL] Facial Animation - WIP'.

Lastly, I also received an answer that it was a problem that I could not fix.
Roo  [author] 10 Jun @ 7:06am 
It may be frustrating for me to say this.
But I'm also frustrated, no one is giving detailed reports.

There is no detailed description of the situation, nor is there a list of modes.
I am not a wizard.

To fix a bug or other phenomenon, you must first recreate the situation.

To recreate the situation, you need to create an almost identical environment.
But even that is impossible if there is little information given.

There are over 10,000 mods for this game, and very few people know how they all interact and cause problems.

Additionally, the performance of the machines used varies from person to person.
Some people use computers that are on the verge of death.
Some people use computers that are stocked with new parts.

In these situations, just crying doesn't help.
Roo  [author] 10 Jun @ 6:57am 
When there are more than 50 people, the frame rate drops. But this is the same for other races, including humans.
Roo  [author] 10 Jun @ 6:52am 
Okay, no frame drops occurred in my environment.
It seems that the frame drops in the preceding mode have been improved, but it seems that other modes are causing conflicts and causing frame drops.

In my environment, 60 frames are maintained at 3x speed.
BRSaura 10 Jun @ 6:19am 
Well..it only happens with your mod enabled cause I have other facial animation mod enabled and a sinlge anty tanks the framerate
Roo  [author] 4 Jun @ 5:30am 
go [NL] Facial Animation page, not here.