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Abandoned Outpost Variety (10 modules)
   
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1 มี.ค. @ 3: 08pm
26 เม.ย. @ 1: 52pm
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Abandoned Outpost Variety (10 modules)

อยู่ใน 1 ชุดสะสม โดย NotWendy
[Vanilla+] Structure Variety
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No, not "abandoned" in a sense that I'm no longer working on it.
This mod adds 10 new abandoned outpost module variations, bringing the amount of variations per module type up to 3. Styled and balanced to fit the vanilla game. Almost the same amount of loot and enemies, but different layouts.
Most abandoned modules in the base game only have one variation, so this should help with all abandoned outposts feeling the same.

Should fit into any lightly modded campaign just fine, both aesthetically and gameplay-wise.
Should be safe to add into an ongoing campaign.
35 ความเห็น
hUbert 2 27 พ.ค. @ 5: 30am 
Thanks to this mod, my outposts aren't just abandoned, they are also varied
NotWendy  [ผู้สร้าง] 12 พ.ค. @ 11: 15pm 
Last time I've seen that error was when someone tried to combine Dynamic Europa with SFB.
Nocturnal_lp 12 พ.ค. @ 7: 34pm 
So ive run into the problem when using this mod: "Error in outpost generation parameters. Trying to place 1 modules of the type "DockingTiny", but there aren't enough suitable modules available. You may need to increase the "max count" value of some of the modules in the sub editor or decrease the number of modules in the outpost."
I have a few mods liike beacon extended and SFB , I dont see in the sub editor this elusive "max count" or how to increase it.
okayeg 26 เม.ย. @ 4: 55pm 
is good :steamthumbsup: :steamhappy:
NotWendy  [ผู้สร้าง] 26 เม.ย. @ 2: 07am 
There, fixed.
NotWendy  [ผู้สร้าง] 26 เม.ย. @ 2: 05am 
Oh, shit. My bad. Missed a word when I was publishing an update.
大家,早安 26 เม.ย. @ 1: 41am 
Why did you change the name of this mod? :(
NotWendy  [ผู้สร้าง] 15 มี.ค. @ 6: 49pm 
Released an update, adding 4 more module variations. (Docking, engineering, security, research.)
This means that counting the vanilla modules, each module type now has 3 variations. It's the number I've been aiming for from the start.
NotWendy  [ผู้สร้าง] 6 มี.ค. @ 2: 57pm 
I still kind of want to see those ID cards spawn in the administrator's office instead. So there's a reliable way to get the card, but it's not always in the exact same spot relative to the secure cabinet. But for that vanilla modules would have to change too.
NotWendy  [ผู้สร้าง] 6 มี.ค. @ 2: 55pm 
Well done.