Barotrauma

Barotrauma

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Abandoned Outpost Variety (10 modules)
   
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1. bře. v 15.08
26. dub. v 13.52
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Abandoned Outpost Variety (10 modules)

V 1 kolekci od uživatele NotWendy
[Vanilla+] Structure Variety
3 položek
Popis
No, not "abandoned" in a sense that I'm no longer working on it.
This mod adds 10 new abandoned outpost module variations, bringing the amount of variations per module type up to 3. Styled and balanced to fit the vanilla game. Almost the same amount of loot and enemies, but different layouts.
Most abandoned modules in the base game only have one variation, so this should help with all abandoned outposts feeling the same.

Should fit into any lightly modded campaign just fine, both aesthetically and gameplay-wise.
Should be safe to add into an ongoing campaign.
Počet komentářů: 35
hUbert 2 27. kvě. v 5.30 
Thanks to this mod, my outposts aren't just abandoned, they are also varied
NotWendy  [autor] 12. kvě. v 23.15 
Last time I've seen that error was when someone tried to combine Dynamic Europa with SFB.
Nocturnal_lp 12. kvě. v 19.34 
So ive run into the problem when using this mod: "Error in outpost generation parameters. Trying to place 1 modules of the type "DockingTiny", but there aren't enough suitable modules available. You may need to increase the "max count" value of some of the modules in the sub editor or decrease the number of modules in the outpost."
I have a few mods liike beacon extended and SFB , I dont see in the sub editor this elusive "max count" or how to increase it.
okayeg 26. dub. v 16.55 
is good :steamthumbsup: :steamhappy:
NotWendy  [autor] 26. dub. v 2.07 
There, fixed.
NotWendy  [autor] 26. dub. v 2.05 
Oh, shit. My bad. Missed a word when I was publishing an update.
大家,早安 26. dub. v 1.41 
Why did you change the name of this mod? :(
NotWendy  [autor] 15. bře. v 18.49 
Released an update, adding 4 more module variations. (Docking, engineering, security, research.)
This means that counting the vanilla modules, each module type now has 3 variations. It's the number I've been aiming for from the start.
NotWendy  [autor] 6. bře. v 14.57 
I still kind of want to see those ID cards spawn in the administrator's office instead. So there's a reliable way to get the card, but it's not always in the exact same spot relative to the secure cabinet. But for that vanilla modules would have to change too.
NotWendy  [autor] 6. bře. v 14.55 
Well done.