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Valkyrie Mech (Continued)
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
766.645 KB
1 Mar @ 10:22am
30 Apr @ 5:06am
4 Change Notes ( view )

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Valkyrie Mech (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
439 items
Description
Original mod by Metalocif and DetVisor
https://steamproxy.net/sharedfiles/filedetails/?id=2872467996
If the original author requests it, I will remove this update.

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Now Biotech compatible.

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Original mod notes (1.3):

This mod adds a winged mechanoid. It comes in a melee and a ranged variant. The melee variant has an ability to jump on top of enemies.
10 Comments
SirArlen 13 May @ 10:52am 
This is a god send! The original mod was unfortunately released just mere days before biotech dropped and stuck in update hell. Finally i can craft these bad bois
Zaljerem  [author] 30 Apr @ 5:07am 
Updated: Added mech recipes for ranged and melee variants. Standard subcore, regular mech gestator. I welcome balance suggestions; this is a completely new addition to the mod. Thanks for your patience, and the report!
Zaljerem  [author] 30 Apr @ 4:50am 
Ah yes, a classic case of getting pulled away halfway through, returning later and thinking you had completed the task. I appreciate the report; putting together an update now.
Teridax 29 Apr @ 11:31pm 
Very nice to see this updated!

And also that weapon change is very welcome too because i remember trying this mod back in the day but it turned Lancers and Pikemen into rather questionable melee mechs

But during my quick test in game, i noticed the large mech gestator isn't able to produce the melee valkyrie despite being listed in the standard research project

Meanwhile the ranged valk is missing from both the research and the gestator
Zaljerem  [author] 28 Apr @ 7:28pm 
Updated: Removed mech weapon patch.
Yalkin 28 Apr @ 7:20pm 
The problem is mechs dont have weapon variety. Each mech type has only a single weapon they use, adding a second weapon makes it so that half the mechs have swords
Zaljerem  [author] 27 Apr @ 7:02pm 
Seems so, seems to be intended from the original mod. It should be adding the blade to possible weapon tags, not replacing, so mechanoids should still have a variety of weapons. I'll review this and either tweak it or remove it.
Porkathon 27 Apr @ 6:29pm 
It seems this mod changes the weapons of all mechanoid types? I'm seeing paramedics and modded mechanoids with the stinger blade only.
Vanner 22 Apr @ 1:33pm 
Thanks!
Gerewoatle 21 Apr @ 9:27pm 
Thanks a lot!