RimWorld

RimWorld

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Valkyrie Mech (Continued)
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.074 MB
1 Mar, 2024 @ 10:22am
24 Aug @ 5:50pm
7 Change Notes ( view )
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Valkyrie Mech (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
547 items
Description
Original mod by Metalocif and DetVisor
https://steamproxy.net/sharedfiles/filedetails/?id=2872467996
If the original author requests it, I will remove this update.

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Full rebalance for 1.6 by 白咕咕, thank you!

charge spear
-> Bullet_ChargeRifle
Remove the tag <li>MechanoidGunLongRange</li>
range 35 -> 32
cooldownTime 2.1 -> 2.5
warmupTime 2.5 -> 1.5
reduce accuracy

stinger
power 16 -> 17.6
armorPenetration 0.26 -> 0.42

valkyrie
Cost 3 -> 2
baseBodySize 1 -> 0.95
baseHealthScale 0.7 -> 1
fist cooldownTime 2.0 -> 1.8
MechGestator -> LargeMechGestator

added Chinese languages

added Muzzle Flash compatibility

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Original mod notes (1.3):

This mod adds a winged mechanoid. It comes in a melee and a ranged variant. The melee variant has an ability to jump on top of enemies.
24 Comments
Zaljerem  [author] 24 Aug @ 5:51pm 
Thanks, 1.0.6 now live with Muzzle Flash compatibility.
白咕咕  [author] 24 Aug @ 9:15am 
Modified the loading order of LoadFolders and changed the patch XML file path to \MuzzleFlash\Patches. The system no longer throws errors when MuzzleFlash is absent. The updates have been committed to GitHub.
Zaljerem  [author] 24 Aug @ 8:36am 
1.0.5 now live, with your rebalance.

Please note: I had to remove your patches; SafePatcher type doesn't necessarily exist, nor does MuzzleFlash, need a bit more checking around that.
Zaljerem  [author] 24 Aug @ 8:30am 
Of course! And thank you for this! I continue a lot of mods, and they don't necessarily get the care and love they need and deserve unless someone like you comes along. Greatly appreciated!
白咕咕  [author] 24 Aug @ 2:49am 
https://github.com/UnbrilliantGlory/Valkyrie-Mech-Continued-
May I join the contributors of (Continued)? I've sent a friend request.
Zaljerem  [author] 22 Aug @ 9:27am 
By all means, send me your changes. They sound reasonable and correct to me. :)
白咕咕  [author] 22 Aug @ 1:09am 
On the surface, Valkyrie possesses a melee weapon with a DPS as high as 11.43. However, since it uses its fists in melee combat—with a melee hit rate of 62% (the same as the Mantis)—its actual melee DPS is only 6.0, which is even lower than the Mantis's melee DPS of 6.2.
Its HP is only half that of the Mantis, yet its DPS is lower. Its ability involves charging quickly at enemies with its fragile body.
The melee Valkyrie's HP needs to be increased, or its weapon stats need to be adjusted. Otherwise, even with a cost of 2, it remains too weak.

The issue with the Charge Spear's range:
If the ranged Valkyrie fires Charge bullets (which I believe it should, based on its appearance and the word "Charge" in its name), then its range (35) being longer than that of the Charge Lance (33) seems unreasonable. It might be more appropriate to set it to 31 or 32.
白咕咕  [author] 22 Aug @ 12:48am 
Besides, I have identified some other issues, such as incorrect attributes in the XML, compatibility patches with Muzzle Flash, and further balance concerns. The Valkyrie is weaker than I initially expected, and the Charge Spear has some range-related problems. If you agree with my reasoning for the balance adjustments, I can directly send you the fixed files. If not, I may need to create another mod Continued
Zaljerem  [author] 21 Aug @ 11:19am 
Thank you, that helps me. I will put together an update.
白咕咕  [author] 21 Aug @ 10:20am 
1.The Valkyrie's Charge Spear has an incorrect projectile type.

2.The Valkyrie sometimes permanently loses its weapon, though the exact conditions under which this occurs are currently uncertain.

3.Balance issue: The Valkyrie's cost is too high.

The Mantis has a cost of 2, and its torso has 53 durability.
The Valkyrie has a cost of 3, yet its torso only has 28 durability.
A 2-cost Mantis can easily defeat a 3-cost Valkyrie in a 1v1 scenario.

It is hard to imagine that this is a mechanoid unit named "Valkyrie." Despite its exquisite appearance, its combat performance is pitifully weak. Its cost should not be 3—perhaps it should be 2—otherwise, its value for money is far too low.