RimWorld

RimWorld

37 ratings
Synthetic Animals (Continued)
   
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Mod, 1.4, 1.5
File Size
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529.965 KB
1 Mar @ 10:16am
27 Mar @ 7:52am
3 Change Notes ( view )

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Synthetic Animals (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
470 items
Description
Original mod by RayJay
https://steamproxy.net/sharedfiles/filedetails/?id=2095287897
If the original author requests it, I will remove this update.

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Original mod notes (1.2):

Add 21 vanilla animals as synthetic animals.

Synthetic animals are around 25% stronger than normal animals, so be more careful.

Spawnrate is 20% of the normal animals.

On butchering you get steel, components, plasteel and synthread instead of meat and leather.

Amount of resources get from butchering depend on the animal size.

Give the option to farm animals for resources.
11 Comments
Zaljerem  [author] 19 Jul @ 1:37pm 
Hmm, I thought I made a mod option for that. I guess I should!
Valcora101 19 Jul @ 1:22pm 
Not sure if anybody else had synthetic animals not breeding but i figured out which file to delete to stop the automatic sterilisation to occur. Got to your pc -> OS(C:) -> program files x86 -> steam -> steamapps -> workshop -> content -> 294100 (this is for rimworld) -> 3171141566 (this is the synth animal mod) -> patches. And if you see a sterilisation file in the patches folder then you can delete the sterilisation file (NOT the patches folder) and it should stop the animals from being sterilised when born or spawned in
Zaljerem  [author] 16 Jun @ 7:51am 
As listed up there to the right, yes. :)
ken9358 16 Jun @ 7:36am 
This mod work in 1.5
Peryn [Андрій] 21 May @ 2:09am 
way
Kokorocodon 10 Apr @ 7:06pm 
this pleases the dark gods
Zaljerem  [author] 10 Apr @ 5:48pm 
Kokorocodon 8 Mar @ 8:48am 
can I adjust the spawnrate even further?
Windon09 8 Mar @ 7:15am 
kinda reminds me of the tek dino's in ark
whatnow 1 Mar @ 11:52am 
+1