RimWorld

RimWorld

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Medieval Backstories Patch
   
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Mod, 1.4, 1.5
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191.713 KB
29 Feb @ 12:42pm
15 Apr @ 5:30am
11 Change Notes ( view )

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Medieval Backstories Patch

Description
A small patch to make medieval backstories from mods like Vanilla Backstories Expanded appear in your medieval play-through. It also patches some backstories from the base game and other mods to the medieval category. If you are tired of medieval pawns showing up with tribal backstories like Fire Keeper or Stew Keeper, then this mod fixes that!

Since it is a patch mod, it is recommended to put it last in the mod list load order.


Content
  • More backstories from the base game are now also categorized as Medieval! Backstories like Selfless Hunter or Spy will now show up! And a new Wandering bard backstory was added, which is basically the Medieval Minstrel without the hated skilled labour!

  • Vanilla Backstories Expanded: Some backstories were also patched into the medieval category.

  • Medieval Overhaul: Medieval backstories will now appear for pawns in the mod factions and the player faction.

  • Medieval Backstories No HAR: Fixes to backstory titles and descriptions.

  • Shavius's Medieval Flavour Pack: Fixes to some typos.


Patched Backstories
The ones with an asterisk (*) also had their descriptions edited to fit in a medieval and generic setting.

Core
  • Child of Drifters
  • Assassin
  • Coliseum Fighter
  • Tournament Fighter
  • Wandering Crafter
  • Bodyguard
  • Selfless Hunter
  • Restorer
  • Pit Brawler
  • Con Artist
  • Shop Kid
  • Evangelist
  • War Refugee
  • House Servant
  • Vengeful Nomad
  • Actor
  • Ascetic Priest
  • Musical Kid
  • Gardener
  • Mercenary Recruit*
  • Bartender*
  • Plague Child*
  • Plague Doctor*
  • Spy*
  • Teacher*
  • Apprentice Smith*
  • Vengeful Nomad*
  • Story Writer*
  • Inventor*

Vanilla Backstories Expanded
  • Barber
  • Militia Recruit
  • Orphan Thief*
  • Pirate Kid*
  • Marauder*
  • Starving Artist*
  • Desert Survivor*


Compatibility


Credits

The author of the Medieval Overhaul + Medieval Backstories in which this mod was based upon.

And all the original backstories authors from all the mods mentioned!

If you have suggestions or spotted any inconsistencies, please feel free to leave it in the comments!

And if you're looking for a bit more variety on backstories then I also recommend my other patch Tribal Backstories - Medieval Patch

Github [github.com]

8 Comments
GrassTypeFire  [author] 10 Jun @ 6:41pm 
@Allborii I've tested with the MO 1.5 available on the steam workshop and it worked!
Allborii 7 Jun @ 12:37am 
Does this patch the MO 1.5 fork?
LowFPSman 27 May @ 4:56pm 
Problem is. VEMedieaval is not 1.5 and not compatable. And this mod do not work solo. So...
GrassTypeFire  [author] 9 Mar @ 6:30am 
@ploshchad Since it's a patch mod, it should be safe to add mid-save! Although only newly generated pawns will spawn with the medieval backgrounds.
ploshchad 9 Mar @ 12:20am 
Do you think this is safe to add to a save? It'd be perfect for my current medieval colony!
GrassTypeFire  [author] 6 Mar @ 6:48am 
@Max I think it does, some of the descriptions were patched to make them more generic so it would still fit in a mixed-setting world.
Max 6 Mar @ 5:05am 
Is this useful for *non*-medieval limited playthroughs? Does this e.g. make it so random medieval factions, or medieval pawns, have better-fitting backgrounds?
ForeskinMACE 5 Mar @ 11:57pm 
yes