Arma 3
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[SP] Dynamic Civil War Redux - Tanoa OPFOR
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Infantry
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
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11.703 MB
27 feb om 13:34
13 mei om 12:50
12 wijzigingsnotities (weergeven)
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[SP] Dynamic Civil War Redux - Tanoa OPFOR

Omschrijving
!!! I am not a creator of this mission. I only fixed major bugs and added some new features to Bidass' original mod. All credits go to Bidass who designed this awsome work !!!

Check out the change list if you wonder what has been changed from the original work!

See this to learn how to port this mission to any map you want!

Using AI behavior change mods such as LAMBS or VCOM will make missions extremely hard. It is not intended so don't use it unless you want much harder challenge!

Dynamic Civil War is a singleplayer scenario (created by Bidass) featuring counter-insurgency operation(COIN).
You will lead a team of five men and drop in to the insurgency-filled region.
Your objective is simple: locate and kill the enemy commander . But it would not be an easy task!
The location of him, enemy spawn locations and size, civilian behavior and other numerous features are randomly generated!

How to find the enemy commander
You can find him by interrogating local chiefs or enemy officers.
1. Some of the chiefs of local villages know where the enemy commander is hiding. Some of them will readily tell you where he is, but many other of them won't cooperate with you that easily. In that case, persuation is needed. You could either bribe them, or take more 'harsh' way to get what you need...

2. Enemy officers are hiding at the start of the mission. As you secure more villages, they will come out into action. When HQ finds one of their location, you could track and neutralize him to interrogate.

Hearts and Minds
Locating the commander will take some time and efforts. Your initial team of five would not be sufficient to accomplish the objective. You need Political Points (PP, in-game currency) to call supports and improve your relation with the locals.

PP can be earned by...
Killing enemies
Destroying enemy ammo cache
Destroying enemy mortars
Successfully defending a village from enemy attack
Defusing IEDs
Searching an armed civilian
etc.

PP are spent/reduced by...
Killing or Injuring civilians
Civilian casualties caused by the enemy (They won't feel safe even with your army's presence)
Dying (You will respawn at the main base)
Bribing a local chief
Giving an aid to a village
Calling for support(Heli transport, ammo drop, aerial recon, vehicle drop, outpost building, and CAS)
Recruiting local guerilla
Recruiting allied soldiers(stationed in 'secured' positions)
etc.

Miscellaneous features
- Enemy commander will run away when you are close (within 500m) and shooting at him. If he runs away far enough, he will respawn in somewhere else.

- Some enemies are disguised as civilians, while some civilians can take a side during a fight.

- Villages that are not friendly to your side could collaborate with the insurgency, by hiding their ammo cache or letting them ambush you inside of their buildings. On the other hand, enemies could punish the villagers who have affinity with your side by bombarding mortars on them.

- A village will turn into enemy bastion if you fail to defend the enemy assault to it. Enemy bastions will be guarded by many soldiers and a tank. (NOTE: A tank in an enemy compound will spawn REGARDLESS of the 'number of tanks' setting at the beginning)

- Zeus support

Current issues
- The script automatically analyze the factions you chose and use the units of them. However, if they cannot find appropriate units in a given faction, they will just spawn NATO or CSAT units(based on your side).

- Also, because of the huge variety of units in some big mods' factions, the script sometimes generate irrelevant units which will break the immersion (i.e. diver unit on patrol). To overcome this, I will make some of the popular mods' faction roster 'fixed' so it cannot generate totally random units.

- Sometimes units in a village will not spawn if you move too quickly with your vehicle. They will eventually spawn, but if you are already inside of a village, they might spawn literally just next to you. So take your time when you drive to a far away position.

Enjoy!
7 opmerkingen
hongdino  [auteur] 3 mrt om 15:05 
** VERY Important Update!! **

I found out previous versions of DCW Redux have a critical bug. It will stop spawning civilians & enemies after some hours of playing. This bug existed from the original works by Bidass, but I haven't figured out how to solve it... until now.

The version I uploaded today will no longer have that bug. Unfortunately, previous players need to restart the mission with the updated version if they want to avoid this bug.
lord-yo 3 mrt om 12:11 
Thanks for the answer, it was my mistake, now it works :steamhappy:
hongdino  [auteur] 28 feb om 12:52 
*I mean OPFOR, not REDFOR
hongdino  [auteur] 28 feb om 12:18 
Hmm... That's strange. I just tested it and it works fine.
Have you changed the enemy faction to either BLUFOR or Resistance? The mission won't start if it remains as REDFOR.
lord-yo 28 feb om 11:24 
cant start the mission, stuck at: "costumize your mission"
hongdino  [auteur] 28 feb om 9:47 
No problem! Please leave a comment if there is any bug you found.
STyx2909 28 feb om 8:49 
Thank you for resurrecting this.