Left 4 Dead 2

Left 4 Dead 2

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[V-Script] L4D2 SI Locational Flinches
   
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Infected: Charger, Jockey, Spitter
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230.896 KB
27 feb om 1:06
27 feb om 4:04
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[V-Script] L4D2 SI Locational Flinches

In 1 verzameling van Despair
Improved L4D2 Specials
5 items
Omschrijving
This mod is a plugin for my Fixed L4D2 Special Infected Animations + Generic Flinches mod, and as such, it is a required item for this mod to function.

This is a version of my Fixed L4D2 Special Infected Animations + Generic Flinches mod, which uses an edited version of Cuba's SI Locational Flinch Restoration mods V-Script to add Locational Flinches to the L4D2 SI in combination with my Unified L4D2 SI Skeletons.

For further information on what these combination of mods do, check the links above.
14 opmerkingen
Drag0n 6 aug om 23:25 
Also, Jockey animations don't seem to be working.
Drag0n 6 aug om 15:04 
Ok. Just was wondering if there was over-laping.
Despair  [auteur] 6 aug om 13:39 
Alongside. But you don't necessarily need his mod to use this one, but I can't imagine anybody wanting to use this one and not his one as well.
Drag0n 6 aug om 13:23 
Is this meant to be used along side Cuba's SI Locational Flinch Restoration, or instead of?
MRcedaguy 5 mrt om 21:11 
I wish this is compatible with xdr
Despair  [auteur] 29 feb om 10:32 
Nah, it's just the same as Cuba's script so it doesn't include them as of now.
Pyromaniax 29 feb om 8:59 
does this include back flinches?
Despair  [auteur] 27 feb om 22:53 
He would have to put them on my skeleton, the only way flinches work is because I can iklock the feet and hands, without iklock-ing the feet and hands the flinches will cause the feet to clip through the ground, and the hands will drift from their intended position.
RICH 27 feb om 15:01 
Is/ will there be compatibility with Brain Dead's L4D1 style SI?
Despair  [auteur] 27 feb om 6:42 
Nah, they will see nothing... except for the Charger, because his default animations have some janky flinches as is, but hopefully that wouldn't be too noticeable.