RimWorld

RimWorld

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Skyrim Daedric Weapons Pack
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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922.770 KB
24 Feb @ 4:41pm
13 Mar @ 11:49am
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Skyrim Daedric Weapons Pack

In 1 collection by Double C
The Elder Scrolls V: Skyrim Mods
8 items
Description


All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

The balancing is mostly based off Rimworld and it's similar weapons, however I did slightly alter them to align with Skyrim (Greatsword is fastest but lowest damage vs Warhammer which is slowest but highest damage). I will be balancing the weapons damage moving forward to more lore accurate to Skyrim.

All of these weapons are crafted of Uranium, but in lore they are actually crafted of ebony.

These weapons are a Huge step up from Ebony in terms of damage, and only is beat by dragon bone, not including unique weapons.

You can click the workshop image for the HD close-up of all the weapons!

Check out the other Skyrim Weapons on my profile!


Is NOT CE compatible, I will patch this in future as I have to learn how to patch for CE. I will make the weapons first for Vanilla/regular combat, then patch later.

Can be added mid-save!

Feel free to donate on Ko-fi below, have a lovely day!


[ko-fi.com]
13 Comments
The Lord Pootis 11 Jun @ 5:06am 
I agree with FelipeGames2000's suggestion to have it require Bioferrite and a shard if you have Anomaly, I feel it's thematically more fitting and might also be slightly more balanced as I feel they're a lil bit too beefy in terms of how strong they are for just needing uranium to craft which isn't the hardest of material to get, at least in my personal experience, might not be exactly the same for others.
Double C  [author] 28 Apr @ 9:04pm 
@FelipeGames2000 Maybe? I try to keep it as vanilla as possible generally. Might think about it
FelipeGames2000 28 Apr @ 6:07pm 
With Anomaly's new materials, I think it's fitting to change the crafting to require Bioferrite (and MAYBE a shard to represent the daedra heart), don't you agree?

Obviously only if you have the DLC, else it defaults to uranium I guess
Ant1828 26 Apr @ 4:23pm 
Suggestion to add that the weapons need a heart to craft them
Double C  [author] 7 Apr @ 12:50pm 
@VOIDI8-GOD we will get there one day, don't worry :)
TapDancingYimmy 29 Feb @ 5:48pm 
Finally... they're all mine.
Morph_kun 27 Feb @ 12:51pm 
oh this is a nice one. clever idea using uranium as an expy for ebony...hmm given in skyrim you also need daedra hearts to make them i had half expected the need to use like, human flesh or a corpse in the crafting recipe. Lovely mod thank you for such wonderful work!
Double C  [author] 25 Feb @ 7:57am 
@Theo Yes, I'm aware of Mashed's series of mods and at some point will make all of these change recipe for compatibility's sake
Theo 25 Feb @ 7:13am 
very pog mod. If you want actual ebony, you can have have an alt recipe if someone has mashed's ashlands
Paulus Audet 25 Feb @ 3:34am 
It looks awesome, but I will wait for CE compatibility