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timer.Simple(300, function()
if IsValid(ENTITYNAME) then
ENTITYNAME:Remove()
end
end)
Add it in every if section and replace ENTITYNAME with the name of the entity that drops for that particular if section. For that example, the timer is 300 seconds, so the entity would get removed after 300 seconds (or 5 minutes) if it's still valid on the map. You can change the 300 seconds to something else if you don't like it.