Avorion

Avorion

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XT: Expeditions Removed
   
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23. Feb. um 5:45
26. März um 6:19
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XT: Expeditions Removed

In 2 Kollektionen von LM13
[2.5.2+] Avorion eXtended - Optional Tweaks
19 Inhalte
[2.5.2+] Avorion eXtended - Classic Order Loops
12 Inhalte
Beschreibung
Removes Expeditions (Captain Orders), removing clutter on galaxy map.

Only works with 1.0 Order Loops and Trade Routes.

Singeplayer / Coop only!

This tweak brings back classic loop-based gameplay.
9 Kommentare
LM13  [Autor] 21. Nov. um 12:15 
@F4Ruke

Hello, apologies for late reply.

Unfortunately, Galaxy Map QoL refuses to work when Trade Routes are enabled.
This is an issue I'm unable to fix, and (I think) authors of those mods are no longer active.
F4Ruke 17. Nov. um 4:42 
Hello, I installed the Xavorion mod assembly: eXtended Avorion - Quick Install, added all the recommended mods and decided that I wanted to remove expeditions and after disabling them, the Galaxy Map QoL mod stopped working for me
Mister Anubis 9. Juni um 15:24 
Well I found the culprit who was causing the faction pack to not work and your GFP got every faction to use my stuff so Thank you LM! Another question I had was is there a possibility for a compatibility patch between your eXtended stuff and Foundable Scrapyards and It's Tweak addition?
Mister Anubis 8. Juni um 4:25 
Alright thanks for the help LM, I'll let you know if anything changes
LM13  [Autor] 8. Juni um 4:21 
@Mister Anubis

It's automatic, no config needed.

All you need is to have faction pack(s) enabled( Main Menu > Mods )
and applied on save file ( [ x ] Override mods on Load, if applying on existing save )

Just like vanilla faction packs. The only difference with X is that it applies packs to all factions, not just one per pack.
If you're not sure why/what's not working - you can try Brankor faction packs just to check if it works.
Mister Anubis 8. Juni um 4:12 
Does the Global Faction Pack automatically detect my FP or do i need to change it somewheres in the files?
LM13  [Autor] 8. Juni um 3:37 
@Mister Anubis

As long as your Faction Pack is valid, and working in Vanilla.

"XT: Global Faction Packs" forces all base models to be replaced with enabled faction packs.

Just note, Faction Packs can be enabled on existing saves - but already generated Factions will not change.
Mister Anubis 8. Juni um 1:05 
Hey LM i'm at a loss right now, I've made myself a custom faction pack but adding your mods to the galaxy with my faction pack causes none of the ships to use my models, just the base games models will load, Is there anyway i can get all of the eXtended to work with my faction pack? I'm not really tech savvy at all so any help would be appreciated.