Avorion

Avorion

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XT: Expeditions Removed
   
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Mods: Mod
File Size
Posted
Updated
39.558 KB
23 Feb @ 5:45am
26 Mar @ 6:19am
2 Change Notes ( view )

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XT: Expeditions Removed

In 2 collections by LM13
[2.5.2+] Avorion eXtended - Optional Tweaks
19 items
[2.5.2+] Avorion eXtended - Classic Order Loops
12 items
Description
Removes Expeditions (Captain Orders), removing clutter on galaxy map.

Only works with 1.0 Order Loops and Trade Routes.

Singeplayer / Coop only!

This tweak brings back classic loop-based gameplay.
9 Comments
LM13  [author] 21 Nov @ 12:15pm 
@F4Ruke

Hello, apologies for late reply.

Unfortunately, Galaxy Map QoL refuses to work when Trade Routes are enabled.
This is an issue I'm unable to fix, and (I think) authors of those mods are no longer active.
F4Ruke 17 Nov @ 4:42am 
Hello, I installed the Xavorion mod assembly: eXtended Avorion - Quick Install, added all the recommended mods and decided that I wanted to remove expeditions and after disabling them, the Galaxy Map QoL mod stopped working for me
Mister Anubis 9 Jun @ 3:24pm 
Well I found the culprit who was causing the faction pack to not work and your GFP got every faction to use my stuff so Thank you LM! Another question I had was is there a possibility for a compatibility patch between your eXtended stuff and Foundable Scrapyards and It's Tweak addition?
Mister Anubis 8 Jun @ 4:25am 
Alright thanks for the help LM, I'll let you know if anything changes
LM13  [author] 8 Jun @ 4:21am 
@Mister Anubis

It's automatic, no config needed.

All you need is to have faction pack(s) enabled( Main Menu > Mods )
and applied on save file ( [ x ] Override mods on Load, if applying on existing save )

Just like vanilla faction packs. The only difference with X is that it applies packs to all factions, not just one per pack.
If you're not sure why/what's not working - you can try Brankor faction packs just to check if it works.
Mister Anubis 8 Jun @ 4:12am 
Does the Global Faction Pack automatically detect my FP or do i need to change it somewheres in the files?
LM13  [author] 8 Jun @ 3:37am 
@Mister Anubis

As long as your Faction Pack is valid, and working in Vanilla.

"XT: Global Faction Packs" forces all base models to be replaced with enabled faction packs.

Just note, Faction Packs can be enabled on existing saves - but already generated Factions will not change.
Mister Anubis 8 Jun @ 1:05am 
Hey LM i'm at a loss right now, I've made myself a custom faction pack but adding your mods to the galaxy with my faction pack causes none of the ships to use my models, just the base games models will load, Is there anyway i can get all of the eXtended to work with my faction pack? I'm not really tech savvy at all so any help would be appreciated.