Garry's Mod

Garry's Mod

86 ratings
gm_overlawd
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Scenic, Realism
File Size
Posted
Updated
130.055 MB
22 Feb @ 4:14pm
14 Mar @ 8:08pm
4 Change Notes ( view )

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gm_overlawd

Description
A quaint countryside that is for the most part untouched by the war, if you ignore the bunkers on the cliff, and the ravaged beachside...

Loosely inspired by World of Tanks Overlord map, with adjustments to suit sandbox needs

Suitable for vehicular combat (ACF, ACE, WAC, or whatever else) and general sandbox shenanigans, not so much for roleplay since most of the houses are not enterable. In some spots there are good sight lines but it is still possible to navigate without being seen, to allow for flanking and other potential close quarters vehicle combat. All hedgelines are non-physical for purposes of movement and combat as well.

Has an old stone road that circles the countryside with dirt pathing reaching everywhere else, tank traps on the beach to deter invaders

By the beachside, there are two enterable tunnels with 10 isolated buildzones each, for lag-free building. In the middle area there is a smaller bunker that is also covered by areaportal.

The map is also nav-meshed and has a nodegraph (hopefully)

If you like it, leave a like and favorite, and maybe more people will see it!

I figured I'd try and make a map after a long time not doing much, so have at it.
Has assets from Half-Life 2, Day of Defeat: Source, and Half-Life 2: Episode 2.
Popular Discussions View All (1)
2
9 Mar @ 11:20pm
Suggestions
Daenthio
40 Comments
LiddulBOFH  [author] 21 Mar @ 10:09am 
All of the world textures are either Half Life 2 or Garry's mod, only things from Day of Defeat would be some of the models on the beach
SuperFlyboy11 20 Mar @ 10:17pm 
Cool map, but I cant see any textures, and I have l4d 1/2 and day of defeat installed and yet it still shows no texture
TheGunss 10 Mar @ 10:29am 
You can post the nodes on the workshop
LiddulBOFH  [author] 9 Mar @ 11:18pm 
There is an .ain file packed with the addon, but Im unable to set the version number of it to match the map version so if you have "ai_norebuildgraph 0" then it will always rebuild a new empty one, as I used a tool ingame to place them as opposed to placing hints in the editor
Daenthio 9 Mar @ 11:16pm 
Looks like the AI nodes don't actually work. The .ain file size is 1 KB. Other than that, great update!
TheGunss 9 Mar @ 11:11pm 
Could you please make a night version. Take a break and when ready could you
TheGunss 9 Mar @ 11:11pm 
I love the new update!
TheGunss 9 Mar @ 11:11pm 
This is a great map man!
Daenthio 8 Mar @ 5:17pm 
Yeah, me too. For some motivation, just know that there are people who care about your map and think it is great. I love how large it is and the overall layout is great when I use the Day of Defeat: Source SNPCs and set up spawners and flags for a conquest. Me and my friend spent a couple hours just solely doing that, and it was a lot of fun.
Svollen Sphinktor 7 Mar @ 5:29pm 
Well don't rush it at all but i'll be excited for it.