RimWorld
445 คะแนน
Settlement quests
5
3
3
2
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Mod, 1.4, 1.5
ขนาดไฟล์
โพสต์
อัปเดต
10.474 MB
22 ก.พ. @ 12: 15pm
3 พ.ค. @ 8: 59am
5 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 2 ชุดสะสม โดย IslandPotato
The Peddler - Updated 02/04/24
257 รายการ
The Peddler (1.5 Pack)
251 รายการ
คำอธิบาย
Have you ever thought about how quests just appear out of the blue in Rimworld? Have you ever wondered why you can't get a quest straight from a faction's base? Have you ever wanted to have a nomadic play-through, but get frustrated that quests are focused on your base, not the caravan?

Then this mod is for you!!

This mod adds a button to ask for quests in settlements, simply click on it whilst your caravan is visiting the settlement for a chance to generate a quest.

Note that there is a chance that you could fail to find a quest; maybe your character insults the town's leader, maybe you get into a bar fight with one of the locals or maybe the town is closed for a large-scale festival and you decide to enjoy the festivities instead. Who knows!


Notes and Recommendations

  • There have been cases of the mod not working as intended if installing mid save. If you are having issues mid save with this mod, I would suggest trying out a new save to see if that makes a difference.

  • Please note that due to base game limitations, most quests require an active map to be able to generate (For nomadic play-throughs I suggest using a small map, or mod for custom map size and then just leaving it).

  • When generating a quest through the mods button, it can cause temporary lag - this is normal, and the only way to make sure the quest is from the right faction and uses your caravan as a reference, rather than your base.

  • This does not stop quests from generating normally. For that, I would suggest 'No Quests Without Comms; https://steamproxy.net/sharedfiles/filedetails/?id=2136753617

  • I also recommend 'Caravan Activities Framework' https://steamproxy.net/sharedfiles/filedetails/?id=3056702430 as it works well with this mod. Just keep in mind that when you accept an activity with this mod, you cannot search for a quest until the activity has been completed.

    Known Bugs
    When caravanning with some modded vehicles, when asking for quests it will generate two quests instead of one, and is much more likely to generate a 'failed to find quest' response. I am looking into this and hope to find a fix.

    Some Humanoid Alien Races mods ([Alien/Race] Seren, from Stardust currently know) can cause an error during the 'Fight' quest failure. This is a one off error which shouldn't cause further issues though.

    Credits
  • Medieval Overhaul, Vanilla Textures Expanded - [NL] Facial Animation and World Map Beautification Project are used in the pictures;
    https://steamproxy.net/sharedfiles/filedetails/?id=2553700067
    https://steamproxy.net/sharedfiles/filedetails/?id=2816938779
    https://steamproxy.net/sharedfiles/filedetails/?id=2314407956


  • Taranchuk: C# coder - Thank you for making this a possibility!

    A Massive thanks to the Rimwold Mod Market for everything!
132 ความเห็น
Mr Poisson 5 ก.ย. @ 2: 21pm 
I no longer receive a quest when I ask for one : /
阿米 5 ก.ย. @ 9: 51am 
sometimes it will be a long time loading for requesting the quest. I have to say I have installed a lot of mods so maybe there are some bug. but good mod owob
FleissigTozzen 12 ส.ค. @ 12: 34pm 
Is this compatible with SRTS?
Darknote 28 ก.ค. @ 12: 22am 
I posted the player log if it helps.
https://pastebin.com/n74xvjYD - Part 1
https://pastebin.com/rzgtFHTV - Part 2
Darknote 27 ก.ค. @ 10: 57pm 
I do have a permanent settlement, yes! That's what I find weird, there is a small window where every time you request a quest from any settlement, you receive one, but then that week passes and no more quests for the next 4 years. I'm losing my mind
IslandPotato  [ผู้สร้าง] 27 ก.ค. @ 2: 01pm 
@Darknote it should have no issue with any of those mods, unless one has updated without my knowledge and broken something.

Do you have a permanent base set up? Without one around 99% of quests cannot be generated - this is something i cannot fix, and is hardwired into the base game. Please see recommendations in description for ways around this.
Darknote 27 ก.ค. @ 6: 15am 
System.MissingMethodException: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool)
[Ref 2C474603]
at SettlementQuests.WorldObjectComp_SettlementQuest+<>c__DisplayClass3_0.<FailOutcomes>b__0 () [0x00000] in <a370529e614>:0
at SettlementQuests.WorldObjectComp_SettlementQuest+<>c__DisplayClass2_0.<GetCaravanGizmos>b__2 () [0x00042] in <a370529e61>:0
at SettlementQuests.WorldObjectComp_SettlementQuest+<>c__DisplayClass2_0.<GetCaravanGizmos>b__0 () [0x0006f] in <a370529e61>:0
at Verse.Command_Action.ProcessInput (UnityEngine.Event ev) [0x00007] in :0
at Verse.GizmoGridDrawer.DrawGizmoGrid (System.Collections.Generic.IEnumerable`1[T] gizmos, System.Single startX, Verse.Gizmo& mouseoverGizmo, System.Func`2[T,TResult] customActivatorFunc, System.Func`2[T,TResult] highlightFunc, System.Func`2[T,TResult] lowlightFunc, System.Boolean multipleSelected)
Darknote 27 ก.ค. @ 6: 08am 
So I don't know what the deal is, but very rarely do I get a season where every time I click request a quest, it gives me one, the other 98% of time, it lags for a big or doesn't, and it doesn't provide any quest. Could this be an issue with Ignorance is Bliss/Achtung/Dress Patients/Configurable Maps mods?

We checking if this is valid
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DressPatient.Order_DressPatientOrCorpse/<>c:<get_TargetParametersBody>b__2_0 (Verse.TargetInfo)
DressPatient.Order_DressPatientOrCorpse:DressPatientFloatMenuOption (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_(System.Collections.Generic.IEnumerable`1<AchtungMod.Colonist>,UnityEngine.Vector3)
AchtungMod.Controller:MouseDown (UnityEngine.Vector3,int,bool)
IslandPotato  [ผู้สร้าง] 16 ก.ค. @ 11: 32pm 
@Micillia Yes, I don't think vehicle caravanning works with this mod very well. I am currently looking into a fix
Micillia 16 ก.ค. @ 4: 01pm 
Ive noticed it fails to generate a quest when i arrive at a settlement via a carryall, but if i arrive next to the settlement and then walk in the quest appears. Thank you for making this mod <3 i love it