Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
https://pastebin.com/n74xvjYD - Part 1
https://pastebin.com/rzgtFHTV - Part 2
Do you have a permanent base set up? Without one around 99% of quests cannot be generated - this is something i cannot fix, and is hardwired into the base game. Please see recommendations in description for ways around this.
[Ref 2C474603]
at SettlementQuests.WorldObjectComp_SettlementQuest+<>c__DisplayClass3_0.<FailOutcomes>b__0 () [0x00000] in <a370529e614>:0
at SettlementQuests.WorldObjectComp_SettlementQuest+<>c__DisplayClass2_0.<GetCaravanGizmos>b__2 () [0x00042] in <a370529e61>:0
at SettlementQuests.WorldObjectComp_SettlementQuest+<>c__DisplayClass2_0.<GetCaravanGizmos>b__0 () [0x0006f] in <a370529e61>:0
at Verse.Command_Action.ProcessInput (UnityEngine.Event ev) [0x00007] in :0
at Verse.GizmoGridDrawer.DrawGizmoGrid (System.Collections.Generic.IEnumerable`1[T] gizmos, System.Single startX, Verse.Gizmo& mouseoverGizmo, System.Func`2[T,TResult] customActivatorFunc, System.Func`2[T,TResult] highlightFunc, System.Func`2[T,TResult] lowlightFunc, System.Boolean multipleSelected)
We checking if this is valid
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DressPatient.Order_DressPatientOrCorpse/<>c:<get_TargetParametersBody>b__2_0 (Verse.TargetInfo)
DressPatient.Order_DressPatientOrCorpse:DressPatientFloatMenuOption (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_(System.Collections.Generic.IEnumerable`1<AchtungMod.Colonist>,UnityEngine.Vector3)
AchtungMod.Controller:MouseDown (UnityEngine.Vector3,int,bool)