Slay the Spire

Slay the Spire

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Siffrin: The Traveler In Time [from In Stars And Time]
   
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33.044 MB
22 Feb @ 10:31am
19 Jun @ 1:56am
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Siffrin: The Traveler In Time [from In Stars And Time]

Description
[REQUIRES MODTHESPIRE, BASEMOD AND STSLIB!]

This mod lets you play as a certain little punny, dagger-wielding, time-looping, croissant-hating not-wizard... it's Siffrin from "In Stars And Time"!!

Mod currently consists of:
- A new character, obviously!
- 58 new cards (including starter)
- 4 new relics (including starter)
- 1 new potion
- 8 new powers
- Both the beautiful official art from ISAT -and- additional fanart (by me!)
- Time loops (because it's a roguelite lmfao)
- Hours of sisyphian torment!

Content I plan to add in future updates:
- Art overhaul (no more copyrighted assets ;w; woooooooo)
- Way more cards, relics, potions, etc.
- New events
- Dungeons overhaul (for this character only), or maybe just a separate act, with all-new enemies and other content based on ISAT! .........this one sounds challenging i kinda dont wanna do it jhfdvbdfhjkd

Hope you enjoy, and please feel free to leave feedback here. Good luck, stardust~!
Popular Discussions View All (1)
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14 Sep @ 2:26pm
I couldn't figure out how to post a normal comment but
Linear Aztec
24 Comments
fauxfennec  [author] 16 Sep @ 6:06am 
hi!! aaaa i wasn't actually aware of that,,, :monsteroof: that's extremely fair though.

i'm gonna be real, while this mod has been a blast to work on and a great learning experience, i don't have a lot of time or energy to keep managing it, especially card balancing. when it comes to the art overhaul i would also much prefer to commission someone, but that's not rlly an option for me rn either..

i'll keep this new info in mind and decide its fate at some point, but just so we're all on the same page -- i haven't forgotten about it! :sifemoji:
Lifeblood 15 Sep @ 11:54am 
Hey! I'm just wondering if you're still working on the art overhaul? Adrienne, the main dev of ISAT, isn't really a huge fan of people using her art for stuff and all that :chicory_calm:

Also why is siffrin so ungodly tall hgjghrghhh :chicory_found:
Chronstell 19 Jun @ 1:58pm 
Apologies for spamming the comments. I've just been thinking about this stuff a lot as I climb ascensions with the character.
Chronstell 19 Jun @ 1:53pm 
After playing with the update for a couple of days, I feel like the latest update did a little over-correcting with some nerfs. I agree that they did need to be nerfed, just not as much as they have been. Namely:

1- "I Got It" is just a worse version of "The Sun" in spite of being rarer and costing health to use. I feel like they should swap rarity, and even in that case "I Got it" should be able to deal 8 damage per energy unupgraded for the health cost. "The Sun" should remain unchanged if it increases rarity, as it already has a lot of uses being both a card that scales well with Strength scaling, and can be used to gain more energy when you no longer have any.

2- "The Fool" feels like it should've lost the Dexterity and kept the Strength as now Siffrin's only permanent Strength scaling is "The Change God" or "Snacks Time." Besides, Siffrin already can scale Dexterity well with "Breath In and Out" being reusable defense scaling.
Chronstell 19 Jun @ 1:53pm 
3- "Super Powerful" is the worst option of "The Change God" as 3 cost for 1 Strength is quite bad even with a minor health boost. Ironclad's "Inflame" is 1 cost, is only uncommon in rarity, and gives 2 Strength unupgraded. I would suggest making Super Powerful act like a weaker Demon form by giving 1 strength per turn or giving it 3 Strength as it had before.

4- "Snacks Time" should give more than one strength for it's cost for the same reason as "Super Powerful" from "The Change God." A rare 2 cost for 1 or 2 Strength doesn't make sense when there's an uncommon 1 cost card that grants 2-3 strength. With it's rarity, it should probably be something like a inflame++. Namely, costing 1 and giving 3 Strength then upgrading to 4 Strength.
Chronstell 19 Jun @ 1:52pm 
5- With the Draw removed, "Temperance" is exactly equivalent to the Defect's "Double Energy" card, but with worse cost efficiency. You need to have at least 5 energy to gain any benefit from using it unupgraded which means you have to upgrade it if you cannot reach 5 energy consistently. Thus, it's often not worth picking up unless it's already upgraded. I would recommend either equalizing it's energy cost to how "Double Energy" works or reintroducing the draw to retool it as a draw card you have to put extra thought into playing in order to abuse it's energy scaling. If you choose to retool it, its cost should remain at 2 even after being upgraded and its draw should be 2 then upgrade to 3. This way, the energy doubling is hard to abuse with the draw but can be if you build your deck well or have the right relics.
fauxfennec  [author] 18 Jun @ 12:58pm 
remind me to update the screenshots here of the current card listings, i haven't even done that for the last few updates lmao
fauxfennec  [author] 18 Jun @ 12:53pm 
THERE WE GO it should be good now!!! :zaggrin:
fauxfennec  [author] 18 Jun @ 12:49pm 
aw hell i hoped that wasn't the case T_T i'll try to reupload it...
Chronstell 18 Jun @ 11:15am 
I'm not seeing any changes and Steam isn't showing this in the latest updates tab either. Perhaps the upload failed?