RimWorld
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Dig and Fill
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Mod, 1.4, 1.5
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228.106 KB
21 febr. la 20:21
11 iun. la 20:14
6 notițe privind schimbările ( vizionare )

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Dig and Fill

În 1 colecție creată de Cedaro
cedaro's mods
34 obiecte
Descriere
This simple mod add the ability to dig and fill. Allowing you to enlarge your farmland or dig a circle of marsh around your base... whatever.

The digging and filling speeds are depend on one's mining speed.


Designation textures from Vanilla Faction Expanded - Medieval.

(CC BY-NC-SA 4.0)[creativecommons.org]
39 comentarii
Cedaro  [autor] 22 sept. la 19:55 
@sirbakat it's assigned to mining work type.
sirbakat 22 sept. la 19:43 
1st off, great mod. But what work type is this? It's not construct or mine? Have to order a pawn to do each tile maually even with all other priorities set at minimum. Tried prioritizing a work type one by one to find where it falls at. Am I missing something?
Cedaro  [autor] 11 iun. la 20:15 
@szmtex fixed
szmtex 9 iun. la 4:54 
@Cedaro after instaling ReGrowth Core I Dig and Fill throws me 2 red errors after starting the game here is log: https://gist.github.com/HugsLibRecordKeeper/5713c14b65c52da0a68f18d3661395f9
Yaro 4 mai la 6:54 
If this mod grants construction experience because of technical limitations, wouldn't it be better for it to also use construction as the work type so that it is affected by the skill to which it grants the xp?
RedPine 1 mai la 3:36 
@Arganot
I have added and removed this mod mid save with no issues. Since you perform work to directly alter terrain, with no ingredients or resources required, there is maximum compatiblity.

My only complaint is that there is no way to convert soil to sand. It is often desirable to reduce the odds of plant growth with sand, without significantly lowering movement speed with mud. The easiest method to fix that would be a patch/fork/toggle that moves Soil to be an upgrade of Gravel instead of Mud. A more advanced solution would be adding a third work designation type to sidegrade between the Soil and Sand branches.
Arganot 5 apr. la 9:53 
There are a lot of mods that try to change soil types. Is this one a less resource intensive version of Soil Relocation Framework? ( https://steamproxy.net/sharedfiles/filedetails/?id=2654088143 )

I am not so much interested in what I can do with it in-game (not being able to drag dirt into a cave base seems like the sane balance choice) as much as how the two compare for bloating memory and save files. I imagine yours is much more mid-save and removal friendly?
Cedaro  [autor] 30 mart. la 6:21 
@Hank Bot so do this mod. It didn't provide capability to fill shallow water, and I'm not intended to add it, sorry.
Hank Bot 28 mart. la 10:36 
Medieval Expanded actually work, but you have to dry the terrain from water at first. With a pump lol and as I'm playing Medieval I don't have it in my techs.
Hank Bot 28 mart. la 8:17 
Unfortunatelly not, Vanilla Faction Expanded - Medieval doesn't seems to allow fill up the mud or marsh, if it even suppose to I think last version is bugged. I've tried to run clean Rimworld only with their mod and it doesn't work, meanwhile your mod works perfectly fine.

Tried to remove terrain, dig and fill files from Medieval Expanded and it didn't solve the problem, I it's more complicated than a removing xmls.