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I have added and removed this mod mid save with no issues. Since you perform work to directly alter terrain, with no ingredients or resources required, there is maximum compatiblity.
My only complaint is that there is no way to convert soil to sand. It is often desirable to reduce the odds of plant growth with sand, without significantly lowering movement speed with mud. The easiest method to fix that would be a patch/fork/toggle that moves Soil to be an upgrade of Gravel instead of Mud. A more advanced solution would be adding a third work designation type to sidegrade between the Soil and Sand branches.
I am not so much interested in what I can do with it in-game (not being able to drag dirt into a cave base seems like the sane balance choice) as much as how the two compare for bloating memory and save files. I imagine yours is much more mid-save and removal friendly?
Tried to remove terrain, dig and fill files from Medieval Expanded and it didn't solve the problem, I it's more complicated than a removing xmls.