RimWorld
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The Vanity Project - Maid Outfits
   
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Mod, 1.4, 1.5
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21 фев в 17:29
13 апр в 0:18
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The Vanity Project - Maid Outfits

В 1 коллекции, созданной Generic Anime Girl
The Vanity Project
Предметов: 5
Описание


Adds 6 maid dresses and 3 maid headwear.











[ko-fi.com]











Q: Safe to add mid-game?
A: Yes.

Q: Is this mod compatible with X body mod?
A: If it's a body retexture (e.g., Beautiful Bodies), then it is supported. If it adds an entirely new body type, it may or may not work depending on the dimensions/shape of the added body type. Test it out and report if it doesn't work; support may be added for it if possible.

Q: I can't see the maid headwear on my pawns!
A: Use this mod and configure the mod options to allow them to show.

Q: Is this mod balanced?
A: The outfits are balanced for an industrial level colony (i.e., default starting scenario). They should be good enough as everyday wear for a pawn, but don't expect good results rushing a mech hive using it.

Q: Can I wear a duster/parka/etc. over the dresses?
A: Yes. If not, report it as a bug.

Q: Help, X is not working!
A: Report bugs in the comments with an error log. If an error log is not available, try to detail the bug as much as possible.




Art by catdoghorse

XML by Generic Anime Girl

All original content (e.g., art, imagery) is licensed under CC BY-NC-ND 4.0




4/13/24 - Dress category fix

3/28/24 - 1.5 update; natural generation chance adjustment

2/22/24 - Stat adjustments

2/21/24 - Initial release
Комментариев: 19
RAD EMERALD 10 авг в 3:44 
hehe~
Velvetri 14 апр в 1:06 
10/10 mod
Generic Anime Girl  [создатель] 13 апр в 0:33 
@LordXamon Thanks for the heads up, was an oversight on my part. Should be fixed now.
LordXamon 12 апр в 16:07 
I noticed these maid dresses don't have a category. Could they be put under "Misc", where the normal clothing goes? It would make inventory management a bit easier.

The bow and mobcaps are already properly assigned under "headgear"
IbIx 2 апр в 12:20 
This is exactly what I was looking for! I appreciate it fitting into the style of the game and covers all bodies. Good work! :D
Generic Anime Girl  [создатель] 28 мар в 15:11 
@Kamren Thanks for the detailed research, the base spawn chance has been adjusted now. As for the clothing layer, that was a conscious choice for gameplay purposes so you can wear parkas/armor on your pawn while also being able to wear the dresses.

Plus the image of a maid wearing a flak vest is pretty cool imo.
Kamren 20 мар в 18:13 
In the mods thingdef file, add the line <generateCommonality>0</generateCommonality>.
Im not a modder but I found that adding it under the <shaderType>CutoutComplex</shaderType> line worked best.
I found this by looking up a thingdef from a vanilla apparel and it was in a similar place. It works for me, but i dont know anything about modding so maybe im wrong.

This reddit posts explains it. https://www.reddit.com/r/RimWorld/comments/lk521x/how_to_disable_mod_items_from_spawning/

also i think the outfits being skin level is a bit odd, as i found my pawns attempting to equip parkas and power armor over the maid outfits. So i made the layers skin and outer in thingdefs as well, something to consider maybe.
VVAo 20 мар в 4:49 
In order for half the world to be in these dresses, I downloaded this mod

I want to translate this mod into Russian for myself
majorinconvenience 29 фев в 22:37 
i love this mod, but maybe it could use a commonality slider in settings?
Kajnake 25 фев в 2:19 
Finally I can arrange a death squad of maids