RimWorld

RimWorld

65 ratings
The Vanity Project - Maid Outfits
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
7.648 MB
21 Feb @ 5:29pm
13 Apr @ 12:18am
4 Change Notes ( view )

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The Vanity Project - Maid Outfits

In 1 collection by Generic Anime Girl
The Vanity Project
5 items
Description


Adds 6 maid dresses and 3 maid headwear.











[ko-fi.com]











Q: Safe to add mid-game?
A: Yes.

Q: Is this mod compatible with X body mod?
A: If it's a body retexture (e.g., Beautiful Bodies), then it is supported. If it adds an entirely new body type, it may or may not work depending on the dimensions/shape of the added body type. Test it out and report if it doesn't work; support may be added for it if possible.

Q: I can't see the maid headwear on my pawns!
A: Use this mod and configure the mod options to allow them to show.

Q: Is this mod balanced?
A: The outfits are balanced for an industrial level colony (i.e., default starting scenario). They should be good enough as everyday wear for a pawn, but don't expect good results rushing a mech hive using it.

Q: Can I wear a duster/parka/etc. over the dresses?
A: Yes. If not, report it as a bug.

Q: Help, X is not working!
A: Report bugs in the comments with an error log. If an error log is not available, try to detail the bug as much as possible.




Art by catdoghorse

XML by Generic Anime Girl

All original content (e.g., art, imagery) is licensed under CC BY-NC-ND 4.0




4/13/24 - Dress category fix

3/28/24 - 1.5 update; natural generation chance adjustment

2/22/24 - Stat adjustments

2/21/24 - Initial release
18 Comments
Velvetri 14 Apr @ 1:06am 
10/10 mod
Generic Anime Girl  [author] 13 Apr @ 12:33am 
@LordXamon Thanks for the heads up, was an oversight on my part. Should be fixed now.
LordXamon 12 Apr @ 4:07pm 
I noticed these maid dresses don't have a category. Could they be put under "Misc", where the normal clothing goes? It would make inventory management a bit easier.

The bow and mobcaps are already properly assigned under "headgear"
Ibix5 2 Apr @ 12:20pm 
This is exactly what I was looking for! I appreciate it fitting into the style of the game and covers all bodies. Good work! :D
Generic Anime Girl  [author] 28 Mar @ 3:11pm 
@Kamren Thanks for the detailed research, the base spawn chance has been adjusted now. As for the clothing layer, that was a conscious choice for gameplay purposes so you can wear parkas/armor on your pawn while also being able to wear the dresses.

Plus the image of a maid wearing a flak vest is pretty cool imo.
Kamren 20 Mar @ 6:13pm 
In the mods thingdef file, add the line <generateCommonality>0</generateCommonality>.
Im not a modder but I found that adding it under the <shaderType>CutoutComplex</shaderType> line worked best.
I found this by looking up a thingdef from a vanilla apparel and it was in a similar place. It works for me, but i dont know anything about modding so maybe im wrong.

This reddit posts explains it. https://www.reddit.com/r/RimWorld/comments/lk521x/how_to_disable_mod_items_from_spawning/

also i think the outfits being skin level is a bit odd, as i found my pawns attempting to equip parkas and power armor over the maid outfits. So i made the layers skin and outer in thingdefs as well, something to consider maybe.
VVAo 20 Mar @ 4:49am 
In order for half the world to be in these dresses, I downloaded this mod

I want to translate this mod into Russian for myself
majorinconvenience 29 Feb @ 10:37pm 
i love this mod, but maybe it could use a commonality slider in settings?
Kajnake 25 Feb @ 2:19am 
Finally I can arrange a death squad of maids
nikbro2010 24 Feb @ 1:58am 
:hardhat: