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The planetary invasion system is being developed. There's only flying atmospheric drones/builds tho, because i simply do not posess nearly enough skill to make a walking mob with ranged abilities in SE.
Good luck😅 Always try to prioritize dodging and avoiding over tanking, protect your cockpits more on heavy ships and if you will resort to tanking, rely on armor, not shields. And don't forget to check the tyranid ship type before engaging!
I totally disagree, honestly. I *only* use this mod in survival, and it is just about the only mod keeping the game interesting. You can fully take care of any enemies before they become a threat if you equip your ships properly and build them well to take care of the massive Tyranid threat. Orks and Reavers are easy mode, and I'm even using other mods that make the game way harder like "Survival Less Likely" and such. If you can take out a Tyranid's weapons then they are a great way to farm refined Uranium, as well as they constantly make sure you are defending your base well!
@_Nazarov Can, in the future, could you list your changes in the change notes above? It would make testing out your exact changes a lot easier! Still loving this mod so so so much
If the game had a radar system or even a way to filter your HUD in a useful manner, meaning you could reasonably expect to see enemies coming in time to defend yourself, it would be different. Which is why I suggested the repeating text chat. The unavoidable damage becomes more avoidable if you are actually having a fight rather than just being ambushed while you are out of the cockpit over and over.
In the mean time, the Orks and Reavers are still fantastic mods.
I mean, the changes are listed by me IN the comments, because there's just no space on the mod's page xd
I only use the Aryx weapon pack, and I'm still able to deal with your mod (though barely a few times, because they were only like 3km away by the time I noticed them
I don't see any commentary in the changelog above but I'll def be testing this out