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[WotC] Hack Fudge Rolls
   
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18 Feb @ 10:34am
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[WotC] Hack Fudge Rolls

Description
Originally posted by Firaxis:
// Note this does not affect the outcome of the hack at all, is only used for a more exciting display

Introduction
If you fail a hack roll, the game rolls another guaranteed failure and displays in the UI the better result of those two. This is because Firaxis wanted you to experience more "so close!" moments. This mod makes your life a little less exciting (by Firaxis standards) by removing the "fudge roll".

However, if you love excitement as much as the Gatecrasher news lady, you can configure this mod to make more fudge rolls instead. You can also make them apply to successful rolls.

Summary
  • This mod does not modify the results of your hacks, only their visualizations in the hack UI.
  • The number of fudge rolls of failed hacks is now configurable instead of 1. The default is 0.
  • Successful hacks can now be fudged, and the number of their fudge rolls is configurable. The default is 0.

Compatibility
Hard incompatible with any other mod that MCOs UIHackingScreen.uc. Fortunately, there shouldn't be many of those.

Acknowledgements
Thanks to DerAva and AkaIllogical for complaining about this non-stop, and Tedster for off-handedly mentioning the file where this was implemented.
17 Comments
JeffbotClassic.TTV 21 Apr @ 4:45pm 
Thank you that helped alot
copyrite  [author] 20 Apr @ 12:25am 
Excellent explanation by EvilBob22, nothing to add.
EvilBob22 19 Apr @ 11:15am 
Say you have a 40% chance of success to hack something. The game rolls a number from 1 - 100, and it has to be 40 or less for you to succeed. If you roll a 30, it shows the little animation ending at the 30 position on screen and yay, you did it. But, if you instead roll an 80, it secretly rolls again for a number between 41 and 100; let's say it got 45 this time. The animation shows the closer of the two rolls, ending at 45 on screen, so it almost gets to the cutoff line at 40. The idea is you get more moments of, "aww, that was so close!" even when the roll that counted wasn't that close.

This mod removes that extra roll when the roll fails. So, the animation always shows the initial roll that really counted (the 80).

Then, for fun, the author added in an option to do the opposite and add MORE rolls instead, so it's even more likely to get close to the line on screen. (And added a similar extra roll option for successes to do the same.)
JeffbotClassic.TTV 18 Apr @ 8:01pm 
Im sorry I'm stupid, can someone please explain to me what this mod does?, more detail the better.
Venator 20 Feb @ 2:30am 
Finally, the time has come
Hudson Savage 19 Feb @ 8:33pm 
I love fudge, thanks for this mod.
VS-lockon 19 Feb @ 3:43am 
Fudge Rolls you not the dm in this game
EvilBob22 18 Feb @ 3:29pm 
If you want the success to go exactly to the threshold you might as well have the failures do it too. Instead of returning the min/max of x number of rolls, return the target number +/- 1.
MrMister 18 Feb @ 1:10pm 
Or I guess you could just mod it further so a success will move the progress bar exactly up to the threshold, and no further, no need to roll to get that result.
fearlessiron 18 Feb @ 12:23pm 
Very nice mod, thanks!