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MARIO KART - MERRY MOUNTAIN [V1.12]
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6.362 GB
17 Feb @ 2:39pm
10 May @ 12:48pm
17 Change Notes ( view )

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MARIO KART - MERRY MOUNTAIN [V1.12]

Description
It's Christmas Eve in the Mushroom Kingdom, and the Mario gang are ready for a good time! Or are they...? It seems the bag of presents has been stolen out of Mario, Peach and Bowser's sleigh! Can they get the presents back before midnight, or will Christmas have to be cancelled this year?...
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Difficulty Rating - 4/5 average (there are three difficulty settings available in-game)
Match Duration - 45 minutes approx

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Welcome to Merry Mountain from Mario Kart! For those experienced with this map, you may notice the layout has changed quite a lot. Merry Mountain is a map with many MANY hills and high elevation spots (obviously) which doesn't really work for a COD zombies map, so I feel this new layout makes the map a lot better than it could have been.

--- FULL VERSION ---
Some of you may have played the DEMO version of this map, which was released just under a couple of months ago. I needed some extra time to get the full version out, so here we go! The full version is here! Sorry about the wait with it, I'm so bad at predicting times :D

So what's new? A lot, that's for sure. The whole map is now accessible. There's a cable car that takes you to the top of the mountain. There's a train. There's new weapons. There's new characters. There's new enemies. There's new perks. There is pretty much new everything, and of course the most important thing, the Easter Egg!

--- KEY MAP FEATURES ---
- 10 playable characters (if you do a 4 player game, 4 characters will be chosen at random)
- Custom voice lines for each character
- A full optional Easter Egg (you get to choose at the start of the game whether you want to play Story Mode for the Easter Egg, or just Survival mode with a 75,000 buyable ending)
- Fun looking zombies
- Mario-themed sound effects
- Custom UI
- Custom bosses
- A total of 15 perks
- Perk limit starts at 4, but you can increase it to 8 by completing challenges, and you will unlock a 9th permanent perk after completing all perk challenges
- Perks can be unlocked through collecting souls and are randomised each game
- You can change the pattern of the Christmas lights (how fun!)

--- USEFUL INFO ---
- FOUR perks have been reworked, here's what they do:
- Ultra Revive (Quick Revive) - Revive teammates quickly + Gain a self-revive + Keep half your perks with a successful self-revive.
- Muscle Milk - Melee is insta-kill no matter the round number + Occasional electric bursts that take out lines of
- Timeslip Tonic - Mystery Box and PAP interactions are pretty much instant + Bleedout time has been extended to double + Cage process time is decreased (for story mode)
- Death Perception - See enemies through walls + Falling off the map will not result in instant-death

I hope you enjoy this map and thanks for playing! Thank you all so much with the support on the DEMO version, I really hope you like this version. I'm surprised at how long this has taken to be honest, I must have spent 750+ hours on this map now which is crazy to think about!


---DIFFICULTY RATING---
1 LOWEST - 5 HIGHEST
Easy Mode - 3.5/5
Normal Mode - 4/5
Hard Mode - 4.5/5


--- ASSET REFERENCES ---
Quite a few assets were used from other sources and modders when creating this map, so wanted to give them all a big thank you!

- Nintendo for the Mario characters, models, and textures
- Harrybo21 for the base perk scripts
- Logical for the extra perks pack
- Kingslayer Kyle for the HUD template
- Rex for the base script for the Skullbreaker AI
- Freesound, Pixabay and Fesliyan Studios for various sound effects
- TheSkyeLord for the Infinite Warfare guns pack
- eMoX for the base script for the BO3 bat
- Nintendo for the Delfino font
- Pengepullink for the Mario font
- Locus, Raith and Sock for helping with testing!


--- MUSIC REFERENCES ---

Luma Theme - Super Mario Galaxy (Nintendo)
Merry Mountain - Mario Kart 8 Deluxe (Nintendo)
Snow Overworld - New Super Mario Bros. U (Nintendo)
Rainbow Road - Mario Kart DS (Nintendo)
N64 Rainbow Road Remade by Diego Vapy - Mario Kart 64 (Nintendo)
Bowser's Castle - Mario Kart Wii (Nintendo)
Team Victory - Mario Kart Wii (Nintendo)
Comet Observatory 1 - Super Mario Galaxy (Nintendo)
Failure - Wii Fit Plus (Nintendo)

Lullaby Song - Pixabay (Oleksii_Kalyna)
Central Park - Quincas Moreira (YouTube Music Library)
Lotus Pond - Aakash Gandhi (YouTube Music Library)
Icelandic Arpeggios - DivKid (YouTube Music Library)
Beyond - Patrick Patrikios (YouTube Music Library)
Target Fuse - French Fuse (YouTube Music Library)
Girasol - Quincas Moreira (YouTube Music Library)
Popular Discussions View All (3)
0
25 Feb @ 9:39am
Easter Egg Guide
Sgt. Spike
0
24 Feb @ 1:36pm
A Guide To Merry Mountain
Sgt. Spike
0
23 Feb @ 2:47pm
Update Notes
Sgt. Spike
195 Comments
Ellerian 18 Aug @ 1:06am 
Do*
synonym*
SuperGamer869 8 Jun @ 9:41am 
Dont play this map, it's literally the antonym of fun.
Human Bean 11 May @ 1:12pm 
He also runs faster then you so you cant even get away
Sgt. Spike  [author] 10 May @ 8:48am 
@Human Bean @♡Maple♡ @Jawkess Alright I'll do some testing and work on adjusting his health more. I probs won't do an audio cue as he's meant to be stealthy, but can turn down the health a bit more
Vowiquis 9 May @ 8:48pm 
Frustrating how the dry bones boss can appear out of nowhere and just wreck your day. I think it should have some sort of audio cue so players know when it's close or when it spawns.
♡Maple♡ 9 May @ 8:39pm 
Fun enough map, but the dry bones boss is DEFINITELY unbalanced :steamfacepalm:
Human Bean 9 May @ 1:39pm 
Can you PLEASE fix the dry bones boss zombie
Sgt. Spike  [author] 27 Apr @ 1:51pm 
@voidwalker2035 Sorry to hear that! Not sure what the problem there could be. I'd suggest unsubscribing and resubscribing to it and hopefully that will fix it. If not then try setting your game to English if it's not already and unloading any other mods you have loaded at the same time.
voidwalker2035 27 Apr @ 1:11pm 
Hey seen your map and thought it would be really cool to play! as of right now though i'm getting a Scripting line error at line 0. Thought id let you know bc i'd really like to play it! Thanks for your time.:steamthumbsup:
Sgt. Spike  [author] 27 Apr @ 6:14am 
@King Delta Thanks! Glad ya enjoyed it :)