RimWorld

RimWorld

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Tunnel and underground
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Mod, 1.4, 1.5
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1.439 MB
17 feb @ 3:58
13 okt @ 22:27
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Tunnel and underground

I 1 samling av 骸鸾
Custom Quest Mod(used CQF)自定义任务mod
11 artiklar
Beskrivning
Introduction:
Added a building: an underground entrance, which can be used to access the underground.
There are some minerals and special structures underground.

If you install DLC or the following mods, more special structures will appear in the game
Biomes! Caverns

If you want to add some special structures to the underground, just make a custom map data,then add the "Underground" tag to it, and then put it into your own mod,When generating underground, data with "Underground" will be extracted for generation..

Credit:
Code:HaiLuan
Art:aaaa椿
Welcome to join my discord[discord.gg]
Populära diskussioner Visa alla (1)
2
8 apr @ 3:52
Unable to generate map
AerosAtar
92 kommentarer
xkp92110(orick) 14 okt @ 9:04 
問一下現在還是挖到100%直接開地圖嗎? 好久沒開了
不是很想作別的事到一半突然給你來個讀取地圖 地下城都能讓我自己決定何時下去
能給隧道已挖通的信封
然後我自己決定下去的時間嗎?
qkbxoi3g== 1 sep @ 4:27 
sos2太空飞船正常地板上无法建设,在人造土壤基质上能造但是建筑会凭空消失,很奇怪但又很合理:rbrbr3:
cheburek 14 aug @ 8:52 
How to move things from the surface down, if it writes "Move in(No aubmap)". What it is mean?
Femol 14 aug @ 5:25 
这个地下的财富仍然算在地上殖民地,是我自己的问题吗
VulgarViv 31 jul @ 20:20 
what about moving stockpiles down? i mean pawns can only carry so much and with no pathfinding how am i meant to move my inventory down without it taking decades stone18 blocks at a time? i mean its not like you can pop it down at the start of a run and get in quickly with the excavation time so you have to build a base first so you dont die.. im just frustrated and wondering if im missing something
Church.exe 31 jul @ 1:04 
@Orm Hrolfson
at the risk of armchairing, it heavily depends on how it's implemented. Pathfinding is one of those things where it's a "drop in solution" right up until it isn't. Depending on how things are designed behind the scenes it may not be very doable to make different levels work transparently.

Especially if there are also other pathfinding mods in play like CAI it can be a veritable minefield of gotchas and annoying bugs. Or, maybe it's actually fairly easy and they just haven't gotten around to it. (again, totally armchairing here. There are times when pathfinding tweaks are easy and just sorta work, there are other times when changing one thing makes the entire algorithm self destruct.)
Orm Hrolfson 22 jul @ 22:18 
Why can't it run like Z Levels where you can move freely between layers? The creator of Z Levels Beta gave permission to use it's code, surely it can be implemented to allow path-finding between layers, right?

Creator Quote:
"Important Announcement!

I have abandoned this project and any code that it contains is fair game to anyone who wants to use it."
骸鸾  [skapare] 8 jul @ 21:03 
No @Creeper Gamer
Creeper Gamer 8 jul @ 15:37 
Does the Underground map count AS a colony?
Sentient_Worm 22 maj @ 9:45 
How do I regain surface access to the an existing map generated by this mod?
I had an entrance that got destroyed and now my pawns underground are stranded