RimWorld

RimWorld

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X - Improved Cement Press
   
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Mod, 1.4, 1.5
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752.152 KB
16 Feb @ 7:05am
8 Apr @ 12:00am
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X - Improved Cement Press

In 1 collection by Graf
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Description
The mod increases the efficiency of the cement press from "Vanilla Factions Expanded - Classical". It now processes 4 stone rubble at a time and produces 300 concrete blocks (instead of 1 rubble and 75 blocks respectively).

What is cement press and why fix it?
The "Vanilla Factions Expanded - Classical" mod adds a facility that allows you to produce concrete blocks - cement press. According to the description, it is "A very strong, open stone basin meant to cure and shape a mixture of clay, sand, and powdered stone known as cement into blocks". Just put one stone boulder in it and after a while you will be able to extract a whole stack (75 pieces) of concrete blocks from it.
It seems very advantageous - you don't waste time cutting stone, plus the efficiency of using the rubble is almost 4 times higher! But there's a problem. "Some time" is 5 days. You need 150 blocks to build a cement press. It's not hard to imagine how this works in practice. Spoiler. It doesn't work. No rational player would use it. There's no point. It's easier to chop up regular stone blocks and build everything out of them. I felt bad for such a good (by design) thing, so I decided to fix the situation a bit.
My first thought was to speed up the process of making concrete blocks several times. But... The thing is, concrete takes a really long time to set. A whole month. In the realities of the game, it's exactly 5 days. So the timeframe is indeed realistic.
So I decided to increase the capacity of the cement press. After all, it is a large structure, it covers an area of 9 squares (3 by 3).. And I believe it is able to grind more than one stone rubble into crumbs, and then (by mixing it with clay, sand, water) turn it all into more blocks. I increased everything by 4 times (both the amount of rubble required and the amount of blocks produced), in my opinion it looks quite realistic and balanced.

With these parameters you can really set up efficient production and rebuild your colony out of concrete.


(Picture generated by the "Kandinsky" neural network. If you would like to download the image without the caption, you can do so here: https://steamproxy.net/sharedfiles/filedetails/?id=3136816410)
2 Comments
Graf  [author] 17 Feb @ 1:57am 
@The Blind One
Totally agree with you. There are a lot of such moments in the game: the speed of certain types of work, research system, carrying and storing things, limited interaction with factions... Not to mention technical limitations, because of which the game does not cope well with a large number of objects... There is no point in listing, everyone knows about everything. So players have to patch up such shortcomings themselves. Everyone does it according to his reasoning and abilities. It turns out the way it turns out.
RimWorld 2 is needed. Let it be in two-dimensional dimension, but it will bring the basic mechanics to mind. And then, after some more years it will be possible to release RimWorld 3 in 3D. And then, in the year 2045 it will be safe to play)))). Eh, dreams, dreams.
The Blind One 16 Feb @ 11:11am 
To be fair the base game's stone block production is actually the real culprit here.

You shouldn't be able to pop out stone blocks as quickly as you can in vanilla. You can pop em out faster than a builder can lay them down. Something ain't right with that if you know how much work goes into making stone blocks in real life.

Turning your base into a stone fortress should actually cost a lot of time and effort. In rimworld, you can do it in a few days. Realistically it should probably take you closer to a few months if not a year. Which would be in line with how the vanilla expanded team balanced it with the intention of slowly converting your base over time.

Adobe Adobe, an adobe mod has the same problem in that adobe bricks take too long to produce even when it was sped up significantly from real life times.