Arma 3
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CAF 2035
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File Size
Posted
Updated
229.922 MB
15 Feb @ 11:28am
22 Apr @ 2:02am
6 Change Notes ( view )
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CAF 2035

In 1 collection by Pup
Pup's Modset
8 items
Description
Canadian Armed Forces 2035

Set in the Armaverse, CAF 2035 aims to bring an up-to-date Canadian Army to the 2035 setting. Containing multiple textured assets and tailored to fit the real-world roles of the Canadian military force.

LORE
In response to the changing global landscape and to bolster its position as a key NATO member, Canada undertook a significant initiative to modernize its military capabilities. As part of this effort, the Canadian Armed Forces acquired a new fleet of vehicles and weapons systems, This would see the adoption of the 6.5x39mm Caseless Cartridge and replacing their other old equipment with more up to par ones, These upgrades were aimed at ensuring compatibility with NATO standards and enhancing Canada's role as a formidable ally of NATO, ready to respond to any threats and contribute effectively to collective defense efforts.

Contents
Custom textured Uniforms, Vests, Headgear and Backpacks
Retextured Vanilla Vehicles to a new Olive Drab
Rextured and Rechambered Vanilla weapons such as the,
C7A4 6.5mm
C7A4 SW 6.5mm
C8A4 6.5mm
C8A4 GL 6.5mm
C22 9mm
C20 7.62mm

Credits
Aegis Team for their briliant Aegis mod
Toast for the main Idea/Concept
Tactical Druid for his custom 6.5mm mag model
Kartsa for teaching me about vehicle texturing
Locke for his templates and some texture work
Grave for General Aid
Ravenholme for config related help
Ivorystate for the mod logo
TFC Team for their CADPAT-MT swatch and some other textures
Pup for most of the texture and config work

Links
My Discord:- https://discord.gg/ccZyUsr32N
Development Discord :- https://discord.gg/d3e5Caxvpd

FAQ

Q: Will you release a part of this separately?
A: No.

Q: Will this mod work with other replacement packs?
A: Perhaps

Q: Can I re-upload this mod in any way?
A: Reach out to me on discord or steam first before doing anything like that, making the mod a dependency to yer own mod however is obviously okay.
54 Comments
Ianassa 20 Jun @ 7:39am 
Top quality!
Josethx 22 May @ 1:37pm 
Shit
Pup  [author] 22 Apr @ 2:03am 
@Mr. Hague cant say for sure exactly
Mr. Hague 20 Apr @ 11:58am 
Will this mod get winter units at some point? These guys would go hard on the new Fjords map in Global Ops but they'll stick out like sore thumbs :(
Bonmpa 8 Apr @ 6:37am 
CAF is so cool, i wish Canada was real
Toast  [author] 26 Mar @ 5:12pm 
@Critic That is the plan. I have to still yet buy the DLC and see what else we can snag, but for sure the new pickup will be added, as the CAF does use quite a few pickups IRL.
Critic 26 Mar @ 2:08pm 
Will there be content from Reaction Forces DLC integrated into this? Maybe the new MOOSE pickups could be designated as LUVW's or something?
-L1ch 12 Mar @ 11:19am 
Would is be possible to get Black & Sand versions of the rifle? Id love to use them for other things, they seriously look fantastic.
Pup  [author] 6 Mar @ 10:39pm 
@CatArmour i mixed up the repair specialist with the engineer then lol, i'll adjust loadouts accordingly but cant give an ETA on it because i am busy with IRL stuff atm
CatArmour 5 Mar @ 9:51am 
If the engineer not having explosives is a deliberate decision, I recommend reverting it. Every unmodded vanilla faction and Aegis faction the Engineer carries explosives, but more importantly the Explosive Satchel, which the Explosive Specialist does not carry. This has proven to be a gameplay problem where the satchel is needed but entirely unavailable.